Stellaris
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[BETA] Additional Vanilla Buildings - Unofficial
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10 Thg01, 2023 @ 12:07pm
28 Thg08 @ 9:45am
121 ghi chú thay đổi ( xem )

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[BETA] Additional Vanilla Buildings - Unofficial

Mô tả


Beta because many thing I could forgot.
Doesn't recommended to long campaings due to possible crash.
Don't support wilderness yet
Any help with bugs will be appreciated


Additional Vanilla Buildings (AVB) provide even more buildings than vanilla game which enchance the economy in almost every area. For example AVB let you build tier 6 capital or build tier 5 alloy/civilian factory. Also mod provide a more technologies increasing basic resources.
Compatibility test for 4.0.21
Mod version: 1.7.8

Compatibility with other mods
You can find them here


  • Rework Orbital Buildings Added by mod
  • Modularity Building refresh
  • Wilderness update
  • Research buildings
  • District expansion buildings

Found a problem?
Write it here

You have an idea?
Share it then

[ko-fi.com]

[github.com]
Thảo luận nổi bật Xem tất cả (3)
161
12 Thg03 @ 6:23pm
Appearing Issues
half god
26
22 Thg03 @ 9:17pm
Questions
half god
5
16 Thg03 @ 2:03am
Buildings Ideas
half god
491 bình luận
Computica 11 giờ trước 
In "avb_deposit_buildings.txt" is missing a closing bracket in "building_avb_betharian_power_plant_2"
Computica 11 giờ trước 
In "avb_trade_buildings.txt" is missing a closing bracket in "building_galactic_stock_exchange"
Computica 12 giờ trước 
in "avb_tech.txt" you had a missing closing bracket in "tech_avb_construction_templates_3"
crippencollin 28 Thg08 @ 2:50pm 
thank you:steamthumbsup:
half god  [tác giả] 28 Thg08 @ 9:46am 
Hi, Founded issue. Now will be fine
crippencollin 28 Thg08 @ 7:28am 
Hey half god i found something else, the precint house upgrades, teh hall of judgement gives 500 like it should, but the upgrade above that the academy of law only gives single digit 6 jobs so does the upgrade to the judicial headquaters that only gives single digit 8 jobs, ill be happy to continue to help you in finding other things, have a good day:steamthumbsup:
crippencollin 27 Thg08 @ 5:46pm 
@half god, thank you very much, yes everythings working as it should, im able to upgrade, and your welcome im glad i i was able to help with mod development, your doing such a awesome job on this mod, keep up the good work and have a wonderful day:steamthumbsup::steamthumbsup::steamthumbsup:
half god  [tác giả] 27 Thg08 @ 9:41am 
Hi, I found issue. AVB override megaplex commercial which before was a upgrade from commercial zone, now its fixed. Army buildings file was missing override for vanilla buildings to allow them upgrade, now its corrected. Also I found that dread encampment havent tier 2 gfx so I was also introduced.

Thank you for taking part in developing mod
crippencollin 26 Thg08 @ 5:52pm 
Hey Half god, i disabled all mods and i left yours enabled, its still showing the tech is finished but its not allowing me to upgrade the capital above the system complex and its not allowing me to upgrade the forts, the commerce buildings even though i researched the tech, but the hologram building, the alloy foundries, and the consumer factory"s allow me to upgrade but then stops when they require the next tier capital building above the system complex. could this be a bug of some sorts or could it be something else of a different type of mod conflict? and thank you for your time and effort for this mod:steamthumbsup:
crippencollin 26 Thg08 @ 5:16pm 
very well i will check for mod conflict, thank you