Stellaris

Stellaris

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[BETA] Additional Vanilla Buildings - Unofficial
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17.919 MB
10 jan 2023 om 12:07
28 aug om 9:45
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[BETA] Additional Vanilla Buildings - Unofficial

Omschrijving


Beta because many thing I could forgot.
Doesn't recommended to long campaings due to possible crash.
Don't support wilderness yet
Any help with bugs will be appreciated


Additional Vanilla Buildings (AVB) provide even more buildings than vanilla game which enchance the economy in almost every area. For example AVB let you build tier 6 capital or build tier 5 alloy/civilian factory. Also mod provide a more technologies increasing basic resources.
Compatibility test for 4.0.21
Mod version: 1.7.8

Compatibility with other mods
You can find them here


  • Rework Orbital Buildings Added by mod
  • Modularity Building refresh
  • Wilderness update
  • Research buildings
  • District expansion buildings

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[ko-fi.com]

[github.com]
Populaire discussies Alles weergeven (3)
161
12 mrt om 18:23
Appearing Issues
half god
26
22 mrt om 21:17
Questions
half god
5
16 mrt om 2:03
Buildings Ideas
half god
491 opmerkingen
Computica 4 uur geleden 
In "avb_deposit_buildings.txt" is missing a closing bracket in "building_avb_betharian_power_plant_2"
Computica 4 uur geleden 
In "avb_trade_buildings.txt" is missing a closing bracket in "building_galactic_stock_exchange"
Computica 4 uur geleden 
in "avb_tech.txt" you had a missing closing bracket in "tech_avb_construction_templates_3"
crippencollin 28 aug om 14:50 
thank you:steamthumbsup:
half god  [auteur] 28 aug om 9:46 
Hi, Founded issue. Now will be fine
crippencollin 28 aug om 7:28 
Hey half god i found something else, the precint house upgrades, teh hall of judgement gives 500 like it should, but the upgrade above that the academy of law only gives single digit 6 jobs so does the upgrade to the judicial headquaters that only gives single digit 8 jobs, ill be happy to continue to help you in finding other things, have a good day:steamthumbsup:
crippencollin 27 aug om 17:46 
@half god, thank you very much, yes everythings working as it should, im able to upgrade, and your welcome im glad i i was able to help with mod development, your doing such a awesome job on this mod, keep up the good work and have a wonderful day:steamthumbsup::steamthumbsup::steamthumbsup:
half god  [auteur] 27 aug om 9:41 
Hi, I found issue. AVB override megaplex commercial which before was a upgrade from commercial zone, now its fixed. Army buildings file was missing override for vanilla buildings to allow them upgrade, now its corrected. Also I found that dread encampment havent tier 2 gfx so I was also introduced.

Thank you for taking part in developing mod
crippencollin 26 aug om 17:52 
Hey Half god, i disabled all mods and i left yours enabled, its still showing the tech is finished but its not allowing me to upgrade the capital above the system complex and its not allowing me to upgrade the forts, the commerce buildings even though i researched the tech, but the hologram building, the alloy foundries, and the consumer factory"s allow me to upgrade but then stops when they require the next tier capital building above the system complex. could this be a bug of some sorts or could it be something else of a different type of mod conflict? and thank you for your time and effort for this mod:steamthumbsup:
crippencollin 26 aug om 17:16 
very well i will check for mod conflict, thank you