Stellaris

Stellaris

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[BETA] Additional Vanilla Buildings - Unofficial
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17.919 MB
10 Jan, 2023 @ 12:07pm
28 Aug @ 9:45am
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[BETA] Additional Vanilla Buildings - Unofficial

Description


Beta because many thing I could forgot.
Doesn't recommended to long campaings due to possible crash.
Don't support wilderness yet
Any help with bugs will be appreciated


Additional Vanilla Buildings (AVB) provide even more buildings than vanilla game which enchance the economy in almost every area. For example AVB let you build tier 6 capital or build tier 5 alloy/civilian factory. Also mod provide a more technologies increasing basic resources.
Compatibility test for 4.0.21
Mod version: 1.7.8

Compatibility with other mods
You can find them here


  • Rework Orbital Buildings Added by mod
  • Modularity Building refresh
  • Wilderness update
  • Research buildings
  • District expansion buildings

Found a problem?
Write it here

You have an idea?
Share it then

[ko-fi.com]

[github.com]
Popular Discussions View All (3)
161
12 Mar @ 6:23pm
Appearing Issues
half god
26
22 Mar @ 9:17pm
Questions
half god
5
16 Mar @ 2:03am
Buildings Ideas
half god
488 Comments
crippencollin 20 hours ago 
thank you:steamthumbsup:
half god  [author] 28 Aug @ 9:46am 
Hi, Founded issue. Now will be fine
crippencollin 28 Aug @ 7:28am 
Hey half god i found something else, the precint house upgrades, teh hall of judgement gives 500 like it should, but the upgrade above that the academy of law only gives single digit 6 jobs so does the upgrade to the judicial headquaters that only gives single digit 8 jobs, ill be happy to continue to help you in finding other things, have a good day:steamthumbsup:
crippencollin 27 Aug @ 5:46pm 
@half god, thank you very much, yes everythings working as it should, im able to upgrade, and your welcome im glad i i was able to help with mod development, your doing such a awesome job on this mod, keep up the good work and have a wonderful day:steamthumbsup::steamthumbsup::steamthumbsup:
half god  [author] 27 Aug @ 9:41am 
Hi, I found issue. AVB override megaplex commercial which before was a upgrade from commercial zone, now its fixed. Army buildings file was missing override for vanilla buildings to allow them upgrade, now its corrected. Also I found that dread encampment havent tier 2 gfx so I was also introduced.

Thank you for taking part in developing mod
crippencollin 26 Aug @ 5:52pm 
Hey Half god, i disabled all mods and i left yours enabled, its still showing the tech is finished but its not allowing me to upgrade the capital above the system complex and its not allowing me to upgrade the forts, the commerce buildings even though i researched the tech, but the hologram building, the alloy foundries, and the consumer factory"s allow me to upgrade but then stops when they require the next tier capital building above the system complex. could this be a bug of some sorts or could it be something else of a different type of mod conflict? and thank you for your time and effort for this mod:steamthumbsup:
crippencollin 26 Aug @ 5:16pm 
very well i will check for mod conflict, thank you
half god  [author] 26 Aug @ 2:11pm 
One possible issue is using another mod which overrides capital buildings.
crippencollin 25 Aug @ 10:04pm 
like i can upgrade the alloy and consumer buildings but when i need to upgrade the capital building the tier above the system capital complex i cant, the commerce buildings wont allow me to upgrade neither neither will the fort buildings even though i have the tech unlocked, if anyone can give me information that will be much appreciated:steamthumbsup:
crippencollin 25 Aug @ 9:58pm 
Is Anyone else not able to upgrade buildings to next tier or is it just me, i unlock the tech but it wont allow me to upgrade it, wont even show it neither but the techs there. im confused