Total War: WARHAMMER III

Total War: WARHAMMER III

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graetor's Empire Knightly Orders - No Reiksguard Version
   
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9.909 MB
5 ENE 2023 a las 23:24
26 MAR a las 0:40
29 notas sobre cambios ( ver )

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graetor's Empire Knightly Orders - No Reiksguard Version

Descripción
USE ONLY ONE VERSION! DONT USE TOGETHER WITH THE MAIN MOD!!

This version does not include the Reiksguard changes/units from the main mod in order to make it compatible with mods that alter the Reiksguard like Xoudad's Grand Order of the Reiksguard or Sigmar's Heirs.

[www.patreon.com] [ko-fi.com]
87 comentarios
graetor  [autor] 27 AGO a las 23:24 
just disable my knights griffon through mct, unless you want to keep mine where i would not be much help at the moment unfortunately
Velkan 27 AGO a las 6:39 
Love the mod, I found a visual bug, when using this mod and Champions Of Undeath: Conquest Of The Blood Dragons. not sure why but they also put a knight griffon unit in. if both are active in combat the halberd has a visual glitch, any way you can fix this?
graetor  [autor] 10 AGO a las 21:08 
there's no reiksguard at all in this mod
Miracle Johnson 6 AGO a las 4:11 
Hi Question, Is the Imperial Foot meant for not to be removed? Since I already have Imperial Foot from Sigmar's Heirs
MK Black 7 MAY a las 13:05 
Exactly what I was looking for, thanks.
Grenando 22 ABR a las 0:43 
Hi man on old world the knight griffon landmark on grunburg does not appear
shaademrys 3 ABR a las 12:49 
can we have foot panther ?
dodge33cymru 9 NOV 2024 a las 5:49 
Thanks so much for this monumental work, allows every Empire campaign to have a different feel and flavour
Grenando 25 SEP 2024 a las 20:05 
oo sorry did not realize that because your other chapterhouse landmark reduce the recruitment by one turn when built like knight of the bull, fiery heart, and everlasting light
graetor  [autor] 25 SEP 2024 a las 19:16 
foot knights in general will take 2 turns to recruit, thats intended