Total War: WARHAMMER III
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graetor's Empire Knightly Orders - No Reiksguard Version
   
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5 янв. 2023 г. в 23:24
26 мар в 0:40
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graetor's Empire Knightly Orders - No Reiksguard Version

Описание
USE ONLY ONE VERSION! DONT USE TOGETHER WITH THE MAIN MOD!!

This version does not include the Reiksguard changes/units from the main mod in order to make it compatible with mods that alter the Reiksguard like Xoudad's Grand Order of the Reiksguard or Sigmar's Heirs.

[www.patreon.com] [ko-fi.com]
Комментариев: 87
graetor  [создатель] 27 авг в 23:24 
just disable my knights griffon through mct, unless you want to keep mine where i would not be much help at the moment unfortunately
Velkan 27 авг в 6:39 
Love the mod, I found a visual bug, when using this mod and Champions Of Undeath: Conquest Of The Blood Dragons. not sure why but they also put a knight griffon unit in. if both are active in combat the halberd has a visual glitch, any way you can fix this?
graetor  [создатель] 10 авг в 21:08 
there's no reiksguard at all in this mod
Miracle Johnson 6 авг в 4:11 
Hi Question, Is the Imperial Foot meant for not to be removed? Since I already have Imperial Foot from Sigmar's Heirs
MK Black 7 мая в 13:05 
Exactly what I was looking for, thanks.
Grenando 22 апр в 0:43 
Hi man on old world the knight griffon landmark on grunburg does not appear
shaademrys 3 апр в 12:49 
can we have foot panther ?
dodge33cymru 9 ноя. 2024 г. в 5:49 
Thanks so much for this monumental work, allows every Empire campaign to have a different feel and flavour
Grenando 25 сен. 2024 г. в 20:05 
oo sorry did not realize that because your other chapterhouse landmark reduce the recruitment by one turn when built like knight of the bull, fiery heart, and everlasting light
graetor  [создатель] 25 сен. 2024 г. в 19:16 
foot knights in general will take 2 turns to recruit, thats intended