Total War: WARHAMMER III

Total War: WARHAMMER III

267 beoordelingen
graetor's Empire Knightly Orders - No Reiksguard Version
   
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9.909 MB
5 jan 2023 om 23:24
26 mrt om 0:40
29 wijzigingsnotities (weergeven)

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graetor's Empire Knightly Orders - No Reiksguard Version

Omschrijving
USE ONLY ONE VERSION! DONT USE TOGETHER WITH THE MAIN MOD!!

This version does not include the Reiksguard changes/units from the main mod in order to make it compatible with mods that alter the Reiksguard like Xoudad's Grand Order of the Reiksguard or Sigmar's Heirs.

[www.patreon.com] [ko-fi.com]
87 opmerkingen
graetor  [auteur] 27 aug om 23:24 
just disable my knights griffon through mct, unless you want to keep mine where i would not be much help at the moment unfortunately
Velkan 27 aug om 6:39 
Love the mod, I found a visual bug, when using this mod and Champions Of Undeath: Conquest Of The Blood Dragons. not sure why but they also put a knight griffon unit in. if both are active in combat the halberd has a visual glitch, any way you can fix this?
graetor  [auteur] 10 aug om 21:08 
there's no reiksguard at all in this mod
Miracle Johnson 6 aug om 4:11 
Hi Question, Is the Imperial Foot meant for not to be removed? Since I already have Imperial Foot from Sigmar's Heirs
MK Black 7 mei om 13:05 
Exactly what I was looking for, thanks.
Grenando 22 apr om 0:43 
Hi man on old world the knight griffon landmark on grunburg does not appear
shaademrys 3 apr om 12:49 
can we have foot panther ?
dodge33cymru 9 nov 2024 om 5:49 
Thanks so much for this monumental work, allows every Empire campaign to have a different feel and flavour
Grenando 25 sep 2024 om 20:05 
oo sorry did not realize that because your other chapterhouse landmark reduce the recruitment by one turn when built like knight of the bull, fiery heart, and everlasting light
graetor  [auteur] 25 sep 2024 om 19:16 
foot knights in general will take 2 turns to recruit, thats intended