Total War: WARHAMMER III

Total War: WARHAMMER III

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graetor's Empire Knightly Orders - No Reiksguard Version
   
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9.909 MB
5. led. 2023 v 23.24
26. bře. v 0.40
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graetor's Empire Knightly Orders - No Reiksguard Version

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USE ONLY ONE VERSION! DONT USE TOGETHER WITH THE MAIN MOD!!

This version does not include the Reiksguard changes/units from the main mod in order to make it compatible with mods that alter the Reiksguard like Xoudad's Grand Order of the Reiksguard or Sigmar's Heirs.

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Počet komentářů: 87
graetor  [autor] 27. srp. v 23.24 
just disable my knights griffon through mct, unless you want to keep mine where i would not be much help at the moment unfortunately
Velkan 27. srp. v 6.39 
Love the mod, I found a visual bug, when using this mod and Champions Of Undeath: Conquest Of The Blood Dragons. not sure why but they also put a knight griffon unit in. if both are active in combat the halberd has a visual glitch, any way you can fix this?
graetor  [autor] 10. srp. v 21.08 
there's no reiksguard at all in this mod
Miracle Johnson 6. srp. v 4.11 
Hi Question, Is the Imperial Foot meant for not to be removed? Since I already have Imperial Foot from Sigmar's Heirs
MK Black 7. kvě. v 13.05 
Exactly what I was looking for, thanks.
Grenando 22. dub. v 0.43 
Hi man on old world the knight griffon landmark on grunburg does not appear
shaademrys 3. dub. v 12.49 
can we have foot panther ?
dodge33cymru 9. lis. 2024 v 5.49 
Thanks so much for this monumental work, allows every Empire campaign to have a different feel and flavour
Grenando 25. zář. 2024 v 20.05 
oo sorry did not realize that because your other chapterhouse landmark reduce the recruitment by one turn when built like knight of the bull, fiery heart, and everlasting light
graetor  [autor] 25. zář. 2024 v 19.16 
foot knights in general will take 2 turns to recruit, thats intended