Total War: WARHAMMER III

Total War: WARHAMMER III

1,191 ratings
Trajann's Khorne Mods Compilation
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2.442 GB
29 Dec, 2022 @ 4:54pm
28 Jul @ 11:30pm
81 Change Notes ( view )

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Trajann's Khorne Mods Compilation

Description
This is a compilation of all my Khorne-focused mods! If you subscribe to this mod then you can unsub from the individual mods. Worth noting that any time the individual mods are updated, this compilation will be as well. So you'll never have to worry about using an outdated version. Also, any new mods I might make will be added to this comp if appropriate. If you would like to know the specifics of each mod or you have a question, please check the individual mod page first before posting a comment here!

"This modder's added so many Khorne units, what's another one?"
Dassbear has made a wonderful video showcasing the content in this compilation. If you're curious about seeing anything in action, I highly recommend giving it a watch!
https://www.youtube.com/watch?v=1Jla0RjAQ34

IMPORTANT PLEASE READ
Everything in this mod is available to the Khorne lords, MOST of it is available to Valkia and the undivided Warriors of Chaos. A small portion (anything considered daemonic) is available to Daniel. For the WoC, in order to recruit the base units you MUST be subscribed to the additional mod that enables local recruitment. If you aren't, you will not have access to the basic units. Characters and RoR's don't require this mod, and if you have no intent on playing WoC you may safely disable it.

Mods in this compilation
- Frenzy for Entire Khorne Roster
Adds the frenzy ability to the Khorne units that didn't already have it.
- Khorne Berzerkers
Regiment of Renown chosen with berzerk ability and armour sundering.
- Khorne's Reaper
Regiment of Renown Soul Grinder of Khorne with a custom ability.
- The Blood Saurian
Kjornate Dread Saurian that's incredibly powerful.
- The Prince of Ruin
Daemon Prince Regiment of Renown with a custom ability and various abilities from the 4 Chaos Gods.
- Mounts for Khorne
Adds two custom mounts to the Khorne characters.
- Beasts of Khorne
Adds 22 new custom units to the game, consisting of various monsters & beasts.
- Chosen Bloodletters
Tier 5 bloodletter unit, similar to aspiring champions.
- The Daughters of Khorne
Adds 16 new units, a new legendary lord, and a new generic lord.
- Khornate Guard
Adds a corrupted temple guard unit, as well as a new Regiment of Renown.
Khornate Regiments of Renown
-Adds 5 new regiments of renown.
Aspiring Champions of Khorne
-Adds two new aspiring champion variants, one being a melee/ranged hybrid, the other anti-large, plus an RoR.
Blood Orcs
-Adds 3 new Khornate orc units, plus an RoR.
Blood Titan of Khorne
-Adds a new daemonic mech.
Beasts of Khorne II
-Adds 10 new Khornate monsters/beasts.
Ghoritch for Khorne
-Adds Ghoritch to the Chaos factions, with an adjusted skill tree.
Cavalry of Khorne
-Adds 8 new cavalry units.
Infantry of Khorne
-Adds 8 new infantry units.
Dwarfs of Khorne
-Adds 18 new units, based on the Chaos Dwarf roster. Includes a custom lord and hero.
Shadows of Khorne
-Adds 4 units from the Shadows of Change DLC.
Thrones of Khorne
-Adds 12 new Khornified units to the Khorne and Warriors of Chaos rosters.
Hunters of the Skull Throne Faction
-Only certain units and characters from this mod have been added to the compilation, and they don't necessarily function the same.
Khorne Characters Compilation
-Contains numerous lords and heroes, as well as their unique regiments of renown. Check out the actual mod for links to all the characters pages.
Omens of Khorne
-Contains a various assortment of "Khornified" units.
Skaven of Khorne
-Contains a various assortment of Khornate Skaven units, including a legendary lord and generic hero.


Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!
Popular Discussions View All (2)
76
6 Aug @ 4:04pm
Ideas For Trajann
Bismarck
0
8 Oct, 2023 @ 3:12am
The Burning Castellan
MrHavoc
1,124 Comments
sanc4137 6 hours ago 
@Trajann V
Just had one graphical glitch I came across, and yes I made sure to only run the game with this mod and the required mods (Mixer's Unlocker, Local Recruitment for Warriors of Chaos, and MTC).

The unit, Ka'vuul The Defiler (Kdaai Destroyer of Khorne) RoR, has spazzing and stretching graphical glitches when the texture are loaded from far away. When up close the textures are fine and quite beautiful but the graphical glitch is really immersion breaking. I also happen to notice when highlighting the unit, the graphical glitch/corruption changes slightly making it more distracting (idk if this means anything for the model).

All the other units look perfect and I have tested this with low and ultra settings. Anything I can do to fix this or is this because of the latest patches?
Skarbrand the Exiled 20 hours ago 
Please correct me if i'm incorrect @Trajann V
Skarbrand the Exiled 20 hours ago 
@Hunter671 he was in a interview with a mod reviewer youtuber regarding that and he said the other chaos gods didn't really appeal to him like Khorne did
Hunter671 18 Aug @ 6:37pm 
Is there a future for the other chaos gods? If not no worries this is an awesome mod!
Anthaderas 18 Aug @ 12:24pm 
I love idiots, how may I help ? xP
the Child of Night 18 Aug @ 8:44am 
do the mods NEED the local recruitment mod?
Trajann V  [author] 18 Aug @ 1:01am 
@Augustus
I'm not sure what unit you're talking about? I haven't made a singular skullcrusher.

@TryItAgain
I can recruit the mutalith just fine, and for the heroes to show up you need mixu's unlocker enabled.

@II la batt (a) pvt Worldblitza
I can run the mod just fine, you either don't have the most recent version, or another mod is causing conflict.

@Magi
The names are coded to be used with Khorne factions, so for any other faction the names are blank. You can simply just rename them.

@Anthaderas
I've looked at MCT, but it's far too complicated for me to understand. I'm a complete idiot when it comes to anything script related, which MCT is.
Anthaderas 16 Aug @ 3:33am 
Hey ! A compilation is an awesome idea, for you as for us. For fixing, tiding it up, having a shorter modlist, etc.
Could you get to the next step and proposing a MCT compatibility, giving us the option to allow disallow certain mods from the compilation instead of having to subcribe to the wanted mods individually, what this compilation was the counterpoint of.

If ever you can, it would be greatly appreciated.
Kiro Tempest 14 Aug @ 2:36am 
i really love the mod but i just found out that i cant build these units in a outpost of a friend thats kinda sad
Magi 13 Aug @ 2:23pm 
any reason for missing names, etc. from the legendary lords?