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Just had one graphical glitch I came across, and yes I made sure to only run the game with this mod and the required mods (Mixer's Unlocker, Local Recruitment for Warriors of Chaos, and MTC).
The unit, Ka'vuul The Defiler (Kdaai Destroyer of Khorne) RoR, has spazzing and stretching graphical glitches when the texture are loaded from far away. When up close the textures are fine and quite beautiful but the graphical glitch is really immersion breaking. I also happen to notice when highlighting the unit, the graphical glitch/corruption changes slightly making it more distracting (idk if this means anything for the model).
All the other units look perfect and I have tested this with low and ultra settings. Anything I can do to fix this or is this because of the latest patches?
I'm not sure what unit you're talking about? I haven't made a singular skullcrusher.
@TryItAgain
I can recruit the mutalith just fine, and for the heroes to show up you need mixu's unlocker enabled.
@II la batt (a) pvt Worldblitza
I can run the mod just fine, you either don't have the most recent version, or another mod is causing conflict.
@Magi
The names are coded to be used with Khorne factions, so for any other faction the names are blank. You can simply just rename them.
@Anthaderas
I've looked at MCT, but it's far too complicated for me to understand. I'm a complete idiot when it comes to anything script related, which MCT is.
Could you get to the next step and proposing a MCT compatibility, giving us the option to allow disallow certain mods from the compilation instead of having to subcribe to the wanted mods individually, what this compilation was the counterpoint of.
If ever you can, it would be greatly appreciated.