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What Daemonjax said.
It is a bit awkward-looking but it basically just sets work speed to 100%.
@Flying Lizard
Might be the description here is slightly out of date.
It goes from -0.2 to -0.45. And I apparently made the bonus mirror the penalty.
Regardless it still just amounts to roughly 10% (0.45/4.6 decreased or increased movement instead of 4% (0.2/4.6)
...I'm not sure why Ludeon bothered having a gene that brings such a tiny change to movement.
I suspect Naked Speed is always worth it in vanilla. +2 metabolism for 4% reduced based movement when armored isn't much of a disadvantage, while the benefit for Yttakin is an amazing +2% movement speed.
Thanks anyway for the great mod.
Naked Speed does not do what it says on the tin. Base naked buf is +0.1. Your mod pushes it to +0.45, which is WAY more than "roughly doubled", instead the same as the -0.45 when clothed.
Yes. All my mods should be possible to add to ongoing runs.
Naked speed does have positive metabolism actually.
Also, using it with for example mod-genes that prevent wearing armor (such as the ones I've made), and then stacking up on stoneskin glands and armor genes is a pretty powerful tactic for a fast if somewhat fragile blitzer.
@coochieparade
It is safe to add to existing saves.
And yes, it is updated to 1.6. I've just been lazy about updating my images to some of my mods.