Garry's Mod

Garry's Mod

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InfMap - Infinite Map Base
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun, Scenic
File Size
Posted
Updated
32.307 MB
22 Dec, 2022 @ 3:08pm
11 Jun @ 12:49am
21 Change Notes ( view )

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InfMap - Infinite Map Base

Description
A Truly Infinite Map
Welcome to my infinite map, after a couple months of development it is ready for release.
This map base aims to provide a never before seen sense of scale in the source engine, allowing for smooth travel forever in any direction!
Feel free to build and fly among the planets and stars. The engine speed limit is automatically increased in this map.. so go wild!

If interested, this video explains how it works: https://youtu.be/NPsxeRELlNY

Please Note:
  • This map is extremely experimental, do not expect every addon to work flawlessly!
  • Before reporting a bug please check for addon confliction and report the issue to the github page[github.com]
  • Any issues or bugs reported in comments or discussions will not be read or fixed, please create an issue on the github page[github.com] or in the discord[discord.gg] instead as they are easier to manage.
  • Again I cannot stress this enough, please please please check for addon confliction. I tried my best to keep it as addon friendly as possible, but please trust me.. any poorly programmed addon will cause problems due to how much stuff is going on in the backends of this mod.
  • If you wish to see chunk borders and original map bounds (see explanation video to see what I mean) do infmap_debug (0-1) in console, chunk borders are black and the original map bounds is blue
  • The default hl2 jeep (and its derivatives) are broken because for some reason when you try and change the position of the jeep it explodes. Don't blame me, blame source.

This is cool! What if I want to make my own infinite map?
Alright, first thing I can say is to watch this video. It explains how the map works and what is happening behind the scenes
Second thing to note, worldbrushes are a bit jank on this map due to how it works (see video above) so don't expect to be using much hammer, the map you would make would likely be very lua based.
If you feel as though you are ready to take on the challenge of making your own infinite map, read the basic documentation here[github.com]. It explains how to set up and start making an infinite map

If you do not wish to make your own LUA based map and instead model one using blender, the InfMap base comes with a .OBJ loader which can be used as well.
An example of how to set this up can be found at https://github.com/meetric1/Infinite-Map-OBJ-Example

Maps that use this base

Credits
Mikey - Very early map testing
Rec0rd - Early stress testing & helping fix bugs
WFL - Wrote the sound implementation
Wurt - Provided some planet materials & the .bsp file
LidduBOFH - Implemented find function detours
Pizzamagician - Reported cs entity bug & had idea for clouds
Kodya - Water swim code
Kegan - Moral support
Everyone in the A.I.D.S. community - reporting bugs and playtesting


discord: https://discord.gg/xWvhfargMY
patreon: https://www.patreon.com/meetric
Popular Discussions View All (76)
189
49
9 Aug @ 3:28pm
Petition to make a infinite SCP-3008 map.
Altnick1
4
17 Sep @ 9:42pm
super noclip mod to make you go faster then light
ahmad66xp
33
1
12 Sep @ 6:10pm
Request for modders: Planes that actually go fast
Coping Kobold
1,095 Comments
Normal.Name 16 Oct @ 11:57am 
also people will find a way to make navmeshes work,
it might be a seperate mod that uses a live generating/editing system im not a coder or anything so i might just be stupid on this kind of stuff.
Normal.Name 16 Oct @ 11:54am 
make the backrooms.
MissingTextureMeow101 12 Oct @ 11:08pm 
kNOB, a nav mesh is impossible to generate for this type of map, due to the way it works.
singletonwv 4 Oct @ 10:43am 
every time i download it it messes with the npc voices
kNOB 28 Sep @ 10:48pm 
please make a nav mesh version
dannixer1 14 Sep @ 2:23pm 
also is there a way for hbombs to work?
dannixer1 14 Sep @ 2:23pm 
sluggerguy its impossible or it would make the map unplayable because it auto generates and navmeshes cant be that fast for a map that generates on chunks
seang41990 12 Sep @ 6:09pm 
Good but also not good
why is the ground water