Garry's Mod

Garry's Mod

InfMap - Infinite Map Base
1,090 Comments
dannixer1 8 hours ago 
also is there a way for hbombs to work?
dannixer1 8 hours ago 
sluggerguy its impossible or it would make the map unplayable because it auto generates and navmeshes cant be that fast for a map that generates on chunks
seang41990 12 Sep @ 6:09pm 
Good but also not good
why is the ground water
Fredishere:) 30 Aug @ 4:44pm 
Can you make the space part of the base map low or zero gravity?
clown_speck 25 Aug @ 6:16pm 
The cap addon is a little bit buggy
Spartan 24 Aug @ 4:56pm 
Неиграбельное говно, одна звезда
★Sluggerguy★ 24 Aug @ 7:30am 
Can you make a navmesh?
Baklashan 23 Aug @ 12:59pm 
начал фильм "потеранний"
John Wick 22 Aug @ 10:04am 
its infinity bruh
not infinity
:steamsad:
supercop68 17 Aug @ 1:54pm 
why is the map transparent and water texure
Saccboi 14 Aug @ 9:40am 
the jeep exploding probably has something to do with the train destroying it in that one scene if you dont get out of the way
Arckonte 10 Aug @ 3:14pm 
@Evolya I don't think it's possible with how Navmeshes work
GraffitiGuy 10 Aug @ 12:17pm 
crashes
Evolya 10 Aug @ 8:41am 
how to make it work with nexbots?
moch 5 Aug @ 8:58am 
i went to space and found other planets!
clown_speck 30 Jul @ 5:34am 
[h1]I have an issue with cars. The wheels have no collisions with the ground.[/h1]
seang41990 29 Jul @ 2:33pm 
truly infinite even after using super noclip
Kaiser Churchill 23 Jul @ 2:24pm 
So just out of curiosity, how well do NPCs work on the infinite map? I have managed to play it yet but am really curious.
ironduel 23 Jul @ 1:57am 
lots of invisible combine sentries that fire and fling planes/helis wth
seang41990 22 Jul @ 5:43pm 
BRO WHY CAN'T I USE LVS HELICOPTER WITHOUT BEING FLUNG AROUND PLEASE FIX THIS ITS SUPER ANNOYING
Leoszuk 22 Jul @ 12:51pm 
there is a problem with Parakeet's pill pack - basically, when i morph into something (like antlion, rollermine or anything) my playermodel shows up too. this only happens on infinite maps. will you ever fix this? :steamsad:
sbr flrbr 50 fan 19 Jul @ 9:44am 
chug those big plastic water things filled with benadryl
𝖯 𝖢 𝖷 11 Jul @ 3:16pm 
bro honestly someone has gotta make an infinite race track bro that would be cool for car and plane testing
t o i l e t 29 Jun @ 4:06am 
Jk
t o i l e t 29 Jun @ 4:06am 
It has been 30 days, my computer was on for 30 days, It's still going.
Help.
Leva_ovosh 24 Jun @ 1:05pm 
да это чеченский фонк
Infmap
'do you trust me?'

Me
'no'
seang41990 21 Jun @ 2:15pm 
btw it glitches with LVS helicopters and with simfphys cars you'll hit some thats not there pls fix this pls
Crashedcars24 21 Jun @ 12:27am 
so 32gb of ram with 38 percent being used aint enough?
RayJelly 16 Jun @ 4:34am 
When playing, I heard a really loud woosh of air, like a giant breath. I swear to god, I'm already put on edge with this map, if there are random chance scares in here, I'm not going to be happy.
(ultimate) biggest jimbo 11 Jun @ 3:41pm 
idk if its this addon or the addon that uses this but something causes engine errors
x Aer 11 Jun @ 12:06am 
Good for Hbombs
MrHahaMan 9 Jun @ 5:24am 
Are shadows possible with infmap? Or will I have to use blender baked lighting
xNrivo 3 Jun @ 11:10am 
FIX THIS:
[InfMap - Infinite Map Base] lua/infmap/cl_inf_detours.lua:149: attempt to index local 'hit_data' (a nil value)
1. util_TraceLine - lua/infmap/cl_inf_detours.lua:149
2. ET - lua/stormfox/functions/cl_raineffect.lua:56
3. unknown - lua/stormfox/functions/cl_raineffect.lua:127
Cherrie_The_Shifter ΘΔ 3 Jun @ 9:21am 
I wish this was fixed and rewrote and improved and working for most mor mods. Sad he quit gmod pretty much. But I do understand
Olosawa 3 Jun @ 8:14am 
bruh there are still invisible walls everywhere. They most often appear on the "ceilings" of maps
-Boneless Toad King- 31 May @ 9:31am 
Could a large city map be made like this?
vobla777 29 May @ 9:15am 
ты это из РГ узнал или прям сам изучал?
Doomer 25 May @ 10:23am 
хуйня
Doomer 25 May @ 10:23am 
просто телепортирует игрока назад
CheeseBalls87 10 May @ 1:28pm 
You should make it so that particles stay in their tiles so that they don't move when you go through one.
xNrivo 6 May @ 5:12pm 
[InfMap - Infinite Map Base] Warning! A net message (hbombs_net) is already started! Discarding in favor of the new message! (inf_ent_stopsound)
1. SendToPlayers - lua/infmap/sh_inf_sound.lua:52
2. StopSound - lua/infmap/sh_inf_sound.lua:137
3. v - lua/autorun/server/hb_main.lua:37
4. unknown - lua/includes/modules/hook.lua:102
xNrivo 6 May @ 5:11pm 
[InfMap - Infinite Map Base] lua/infmap/cl_inf_detours.lua:149: attempt to index local 'hit_data' (a nil value)
1. util_TraceLine - lua/infmap/cl_inf_detours.lua:149
2. ET - lua/stormfox/functions/cl_raineffect.lua:56
3. unknown - lua/stormfox/functions/cl_raineffect.lua:127
xNrivo 6 May @ 5:11pm 
[InfMap - Infinite Map Base] Warning! A net message (hbombs_net) is already started! Discarding in favor of the new message! (inf_ent_stopsound)
1. SendToPlayers - lua/infmap/sh_inf_sound.lua:52
2. StopSound - lua/infmap/sh_inf_sound.lua:137
3. v - lua/autorun/server/hb_main.lua:37
4. unknown - lua/includes/modules/hook.lua:102
5. Spawn - [C]:-1
6. unknown - gamemodes/base/gamemode/player.lua:101
Cherrie_The_Shifter ΘΔ 1 May @ 11:16pm 
Same :(
This mod is amazing
Slig [MW] 1 May @ 2:02pm 
I just cant get this to work at all.
Cherrie_The_Shifter ΘΔ 29 Apr @ 6:12am 
Okay, aww sad. man alright. And I'll try to figure out what mod is breaking it and if it is. sorry and thank you. wish a lot of ur mods could get a rewrite/remake and then you finally fully be done on gmod. Anwaysy Yeah
Meetric  [author] 29 Apr @ 5:49am 
Do note though that this mod relies on a pretty old codebase and I'm unfortunately not really interested in any major rewrite, so things like particle effects will probably just stay broken