토탈워: 워해머 3

토탈워: 워해머 3

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Hecleas AI Overhaul
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즐겨찾기 해제
campaign
태그: mod
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업데이트일
701.412 KB
2022년 12월 22일 오전 4시 34분
2025년 10월 1일 오전 8시 55분
업데이트 노트 86개 (보기)

다운로드 위해 구독하기
Hecleas AI Overhaul

Hecleas님의 1 모음집
Hecleas Mods WH3
아이템 13개
설명
Check out my new mod: Hecleas Grand Strategy
-Battle AI
-Battle gameplay (Hecleas Battle Overhaul included)
-Siege gameplay
-Campaign AI (Hecleas AI Overhaul included)
-Campaign gameplay
-Faction balance
-Etc.

🧠 AI OVERHAUL

-The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
-No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
-No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
-A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
-The AI plays intelligently, like a chess match: every move counts, every decision matters.
-Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
-Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
-Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
-Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
-Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
-Smart investments: it adapts its resources to the situation.
-Diplomatic investments, bribery, influence, or other uses depending on its income.
-More active agents: if finances allow, the AI multiplies its agent actions.


🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.


📌 DISCLAIMER

-I am not responsible for problems caused by:
-Other mods that alter AI behavior through scripts
-Creative Assembly’s spaghetti code
-Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.


🎯 BEHAVIOR

-Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
-Much more aggressive AI: it will seek to conquer the world.
-AI attacks the most threatening and nearest enemy first.
-AI will give absolute priority to defending a besieged colony or a recently lost territory.
-AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
-Defensive priority: protects threatened lands before expanding further.
-No more armies stuck uselessly in the capital.
-Military forces distributed where the threat is present.
-Priority to recovering lost territories (if its armies are nearby).
-Suicidal attacks removed, including against settlements.
-The AI knows when to retreat or attack based on its analysis.
-Possibility of ambushes or exit blockades.
-Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
-Priority given to capturing colonies.
-No more endless sieges on an enemy’s last settlement.
-Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
-Massive army recruitment with higher-quality units.
-Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
-More night battles when the opportunity arises.
-Rebels and rogue armies are stronger and better equipped.
-WAAGH quality increased.
-Lower conditions for rebels to attack (less passive).
-Many other behavior tweaks.


🤝 DIPLOMACY

-Increased distance penalty for declaring war → fewer absurd wars on the other side of the map.
-Easier peace with factions very far from you.
-Each diplomatic decision now has more impact.
-Increased number of war declarations → more dynamic campaigns.
-Return of the “great power” penalty → more late-game challenge, potential betrayals.
-Better distance management for horde membership.
-AI more likely to issue ultimatums.
-Confederations mostly reserved for “last stand” situations (both for AI and player).
-AI now prioritizes nearby threats rather than distant ones.


⚙️ COMPATIBILITY & LOAD ORDER

-Savegame compatible
-Co-op compatible
-Load first in your load order
-Compatible with everything




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https://discord.gg/xmYF6TRmeF
인기 토론 모두 보기(2)
14
2025년 9월 28일 오전 6시 46분
Ideas / Suggestions
Hecleas
10
2025년 10월 4일 오후 6시 58분
Bugs / Improvements
Hecleas
댓글 1,280
kral çıplak 2025년 10월 12일 오전 1시 00분 
I also get declared war without any notification. Like half of them doesn't really make sense too.
蘇武ぼくよう 2025년 10월 9일 오전 10시 06분 
I'm using many of your AI mods. How should I arrange the load order in WMM to make them work properly?
King of Fools 2025년 10월 8일 오후 5시 09분 
The vanilla bug, where AI Hexoatl does not recruit for the whole campaign, is still present with this mod.
YL 2025년 10월 5일 오후 11시 18분 
Hello @Hecleas. I'm having fun playing wh3 because of the mod you created, but I was wondering if "AI Army Tasks and Strategy" is compatible with the mod.
LOLgic 2025년 10월 4일 오후 6시 58분 
@Hecleas The settings added around sep 30 - oct 1 dont seem to stick when updated via the mod manager. After reloading they revert. This might be a mod setting manager issue but coupled with the default "allow target player" being default "true" it pulls me into a lot of unexpected wars after I tried to disable the feature. Not super annoyed, as it basically just mean im perma at war with all neihbors and im playing skaven so no tmuch changed, but I would recomend defaulting that setting to "false" to improve perceived conistency.
Feso 2025년 10월 4일 오전 8시 37분 
what difficulty to play on with this mod ? Does it make a big difference ?
Mosketero 2025년 10월 3일 오전 5시 21분 
@Uhtred866 This mod make hundred of things that makes the game more fun. I have used this mods for years and the "not notification" is a bug with the new update. Be sure Hecleas will fix it soon.
Uhtred866 2025년 10월 2일 오후 12시 53분 
This mod just makes random faction declare war at you without notification over the end turn. Why is this not clarified in the description?
Smaug 2025년 10월 2일 오전 7시 04분 
Would this fix the base game Lizardmen/Tomb Kings "idle AI" bug?
Odinmask 2025년 10월 2일 오전 2시 42분 
Hello @Hecleas. Does Ai stil get bonus money in Very Hard campaign setting? Or this mod remove every AI money cheat for all setting?