UBOAT
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[2025.1] Ship-Bundle (Beta WIP)
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File Size
Posted
Updated
3.922 GB
10 Dec, 2022 @ 9:25am
14 Aug @ 8:36pm
101 Change Notes ( view )

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[2025.1] Ship-Bundle (Beta WIP)

In 1 collection by link
UBE Required Dependencies
8 items
Description
Summary

This mod adds approximately 70 ships to the asset list within the game
However, this is a partial integration into the vanilla game, so not all nations/navies will spawn all of the vessels.

Note:
  • This mod is compatible and required with UBE
  • This mod does not require UBE itself.
  • This mod is in very early development and is subject to go extensive changes as time goes on.
  • This mod has partial integration into the Vanilla Game and this mod is currently serving as a test for future development.
Follow along with the mods development, talk to me directly, ask questions, provide feedback (not bug reports) here on discord [discord.com]
remember to use the opt-in channel to access UBE Modding Channels

Bug report Form[forms.gle]
Outstanding issues
Some ships buoyancy is not perfect and needs adjustment
Some ships power/steering is too strong or too weak.
Many FX & particle effects are not work fully or are in early stages
Ship Torpedoes & Depth Charges & Rockets don't work
Floating NPC crew members
Performance reduction
Ship Production start dates & numbers are not provided via this mod.

List of Ships

Credits

All credit for original assets: Thomas Beerens. For more of his work check out his sketchfab[sketchfab.com].
I will not accept any form of payment or donation for my efforts in this mod.
This mod is to serve as an asset pack for the game and other mods may reference this mod as a dependency for their own workshop mods - however redistribution of the assets/files/bundles within is not permitted.

If you like the ship models consider donating to the original author: https://www.patreon.com/ThomasBeerens

Additional Credits for Freighter Models:
MrBrightside13[www.turbosquid.com]
Tim Samedov[sketchfab.com]
Popular Discussions View All (3)
13
30 Aug @ 1:02pm
The v4.3 update breaks the game. (Fixed)
marLeo
13
25 Jul @ 11:41am
Known Issues/Tips (Updated)
link
0
2
20 Aug, 2023 @ 9:17pm
List of Ships (updated)
link
461 Comments
link  [author] 30 Aug @ 2:24pm 
this bug has been reproduced in vanilla, and a fix is in the works/planned by the devs. Hopefully said fix , fixes the bug.
Shaboi 30 Aug @ 12:36pm 
HistoricRad39A 29 Aug @ 9:26pm 
I'm running a variety of mods, so it may be a compatibility issue, but the Benson class don't seem to be able to move. I encountered a convoy that wasn't moving, and the ships would rotate in place whenever alarmed, and I encountered a warship group that displayed some of the same behavior - in both cases a Benson class was present. I recorded a video and can uploaded it later, and I will provide a full mod list if needed along with anything else that may be useful
link  [author] 18 Aug @ 7:17pm 
the same damage model available to vanilla ships is implemented into these ships

Hulls, Compartments Composition, Hull Armor / thickens, Equipment & Compartment association, Flooding , Damage Control , Quality Build values, Water Flow Rate/Ingress, and some other stuff I probably forgot.l
HistoricRad39A 18 Aug @ 4:49pm 
Does this work with the new damage model? Or does it have to use some simplified version?
link  [author] 15 Aug @ 7:48pm 
Sparky , if you would like to submit a UBE bug report and attach this save, I would be happy to look at it. (two reasons)

A. possibly identify why its not loading
B. possibly fix the issue or at worst keep the issue from happening in a future change.

note, the potential (local scene - a ship changed) is one of the reasons I have thought about actually removing the "compatibility flag" in certain scenarios. however, because mods dont have the ability to use version control in the same manner that you can select a branch of the game. I would have to look into hosting a "previous versions" for users like yourself ,to revert to if this occurs ( i am okay with supporting this if needed)
Sparky 15 Aug @ 6:07pm 
just double checked.. this was the only mod I use that has changed in the last few weeks.. and I play every day. So.. whatever happened, its the changes in this mod. Thanks anyway, champ. I'll just start a new game.
link  [author] 15 Aug @ 1:35pm 
If the game is stuck loading, that is a different issue entirely

Either a mod got removed that needs to be present again

Or on a rarer circumstance. A vessel which is changed was literally loaded in to the local scene when you saved the game.

You would have to look at the output log and see what message was occurring when loading the save.

Or attempt loading a different save file

The fix specifically targeted the incompatibility message
Sparky 15 Aug @ 1:23pm 
Yes.. and temp.
marLeo 15 Aug @ 1:04pm 
Did you delete the cache files?