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Body stuff and tissue colors are still manual, but that's because it's so unique. Everything else is calculated by inputting all the appropriate stats. One feature to look forward to is the various moves and abilities being available and unique per world. It will probably take some time to go over everything and reimplement it, but it's absolutely going to be worth it.
Also, you make good stuff, so I'm sure the DF community would be happy to see what you come up with, or what ideas you're throwing around.
For the most part, I've taken a break from mod work, except for a couple of bug fixes and some playing around with Lua stuff. There isn't much for me to add to the mod for now, and while there isn't much Lua can do for the mod (yet), there is one thing in particular I've been experimenting with that I hope to implement. I'll hopefully continue working on that when I feel more encouraged. As for the recent ranged weapon changes, I'll have a small patch for that soon.
Also, the The Origin Ball Challenge [docs.google.com] is still live. It has been completed by someone else who opted to not take the prizes (I don't know if they want to be called out specifically). This will continue to remain active until someone does.
Also didn't have any problems that you've noted before with adventure mode in this save and can't see any errors. If you start with equipment they'll need to be strapped before you can pick up stuff, and it doesn't tell you if you don't have free grasp to do so.