Dwarf Fortress

Dwarf Fortress

239 ratings
Dwarvemon
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File Size
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23.169 MB
6 Dec, 2022 @ 7:05am
6 Jul @ 1:52am
22 Change Notes ( view )

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Dwarvemon

In 1 collection by FirePhoenix11
Dwarvemon
7 items
Description
Welcome to the world of Pokemon. This world is inhabited by creatures called Pokemon! For some people Pokemon are pets. Others use them for fights. Your very own Pokemon legend is about to unfold! A world of dreams and adventures with Pokemon awaits!

A mod that adds Pokemon and Pokemon related stuff:
  • 1025 Pokemon.
  • Evolution.
  • Abilities.[pastebin.com]
  • Legendary Megabeasts.
  • Mythical Semi-Megabeasts.
  • Status conditions (syndromes).
  • Berries[pastebin.com]/Plants.[pastebin.com]
  • Items.[pastebin.com]
  • All kinds of Pokemon related FUN.
Be sure to subscribe to one of the Entity mods!

Alternate downloads:
Graphics
DFFD[dffd.bay12games.com]
OneDrive[1drv.ms]
No graphics (free version)
DFFD[dffd.bay12games.com]
OneDrive[1drv.ms]

Want to help test upcoming changes or using the Beta version of DF?
Dwarvemon Beta.

For playing with Pokemon only:
Remove Vanilla Creatures

Community content:

Alternate graphics by AwesomeFish.
Alternate graphics by Sundeth.

Origin Ball Challenge[docs.google.com]

Original forum post.[www.bay12forums.com]
Popular Discussions View All (4)
49
26 Nov, 2024 @ 11:41pm
PINNED: Bug reports
FirePhoenix11
23
16 Aug, 2024 @ 3:01am
PINNED: Q&A
FirePhoenix11
3
21 Jan, 2023 @ 10:04pm
Grazers
Adam
281 Comments
FirePhoenix11  [author] 12 Aug @ 1:20am 
A lot of the calculations will be using numbers you can modify easily if you so wish. They'll be on the top of script files in ALL_CAPS with comments. I'm also aiming to have it accommodate removing certain Pokemon or generations. Modifying available moves and abilities will also be simple.
Mechanos 11 Aug @ 4:20pm 
@d41337n8r - I would imagine so. Lua is very easy to read (unless the programmer goes out of their way to make it hard to read lol/bad coding habits), and if any of their stats/inclusion/etc end up relying on lua instead of the normal way, you would probably just edit the related parts in lua instead.
d41337n8r 11 Aug @ 12:34pm 
Sounds interesting, I'm excited to see what Lua can do for this mod. I just hope it'll still be easy to open the mod up and customize it, since I like to play with PMD in fortress mode with a particular selection of pokemon available as civilizations and some of those pokemon are too weak or slow or small to realistically sustain a fortress of, so I made a copy of the mod where I've buffed them. I hope it's still possible to do that with Lua, and also that I don't have to reset worlds if the pokemon I picked has a bad ability or moves.
Mechanos 10 Aug @ 10:42am 
That sounds fun. Looking forward to it.
FirePhoenix11  [author] 10 Aug @ 7:43am 
Many great changes are coming. I'm basically overhauling the mod to use Lua. It's about time I looked over it again, and now I can make everything scripted.

Body stuff and tissue colors are still manual, but that's because it's so unique. Everything else is calculated by inputting all the appropriate stats. One feature to look forward to is the various moves and abilities being available and unique per world. It will probably take some time to go over everything and reimplement it, but it's absolutely going to be worth it.
Mechanos 1 Jul @ 12:31pm 
<3 lua

Also, you make good stuff, so I'm sure the DF community would be happy to see what you come up with, or what ideas you're throwing around. :steamthumbsup: Your mods are appreciated.
FirePhoenix11  [author] 1 Jul @ 2:17am 
Otherwise, I've been thinking about doing another mod. I'm not quite sure what I want to make next, but I've got some ideas. I might query that at some point. I know for sure there's a similar IP that people would want to see, but I have been holding off for someone else to make so it wouldn't just be "the Pokemon mod with different creatures"
FirePhoenix11  [author] 1 Jul @ 2:17am 
It's been a while since I've given an update on what's been going on.

For the most part, I've taken a break from mod work, except for a couple of bug fixes and some playing around with Lua stuff. There isn't much for me to add to the mod for now, and while there isn't much Lua can do for the mod (yet), there is one thing in particular I've been experimenting with that I hope to implement. I'll hopefully continue working on that when I feel more encouraged. As for the recent ranged weapon changes, I'll have a small patch for that soon.

Also, the The Origin Ball Challenge [docs.google.com] is still live. It has been completed by someone else who opted to not take the prizes (I don't know if they want to be called out specifically). This will continue to remain active until someone does.
Yoshivert555 22 May @ 4:59am 
Okay, thanks.
FirePhoenix11  [author] 22 May @ 1:42am 
Yoshivert555: This is a PMD save. The Poke Beanstalk isn't available to PMD civs.

Also didn't have any problems that you've noted before with adventure mode in this save and can't see any errors. If you start with equipment they'll need to be strapped before you can pick up stuff, and it doesn't tell you if you don't have free grasp to do so.