UBOAT
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[2025.1] Shared Bundles for Entities
   
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2.002 GB
5 DIC 2022 a las 20:52
14 AGO a las 20:36
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[2025.1] Shared Bundles for Entities

En 1 colección creada por link
UBE Required Dependencies
8 artículos
Descripción
This Bundle is a shared pack of textures, fx, and sound for use with the aircraft & ship bundles
Please ensure you subscribe to this mod if a workshop mod lists it as a required dependency
61 comentarios
BolshevikBadger 27 OCT a las 0:29 
Hey Link / Obi (dude with same issue i was having) i found fix to the hung asset bundle issue with heavily modded games - it didnt save my most recent save but an Auto save 30 min before loads fine.

What worked for me - :bf109:

- clear cache, temp and data sheets in appdata/locoalow,
-run game as admin, load first into new Campaign,
-then load save from the new game harbour.

This loads the bundles in, with minimal conflicts, prior opening the save, potentially resolving unexpected mod confilcts that may be occuring in the nuked save file. Cheers.
link  [autor] 20 AGO a las 19:47 
games will load and unload bundles all the time. this bundles is pretty small and only filled with images (map icons)

I would initially suspect things like what drive is the game assets being loaded from, is it different than the app data directory, is there enough cache configured in settings. is there an odd spike in IO on a device. does your GPU have issues with streaming assets/settings (there is a mod to fix this)

do you get this bundle un/loading in the middle of the ocean with nothing around?
do you get this bundle unloading when in TC?
do you get this bundle un/loading when a ship is present (icon loaded in assets)

My initial impression , is the issue is not the bundle or the contents of the bundle but rather the process of unpacking the bundle loading it into memory, on a bundle which is often loaded/reloaded on the fly when needed.
Obi 20 AGO a las 6:36 
I may be asking in the wrong place (this mod ID is referenced in the log so I figured I'd ask here), but my game keeps freezing up for 5-10 seconds every 30 seconds or so, and looking in the output_log.txt this is what is logged when it's freezing up:

Unloading "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\shared-bundle.icons" asset bundle from the memory.
Loading "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\shared-bundle.icons" asset bundle into memory (sync).

My system RAM is at 30% capacity, so that's not the issue at least. Any ideas? It's driving me up the wall, haha.
link  [autor] 18 AGO a las 19:24 
note the depth charges had to be "cloned" in order to improve the visual particle system. however the audio in some cases must be recreated.
link  [autor] 18 AGO a las 19:23 
the sound of Falling depthcharges?

I may have edits to the explosion of depthcharges, but they should be the same as vanilla
I also have the splash FX and sounds - i am unsure if this is the same as vanilla.

where possible I try to use vanilla sound FX , but in some cases I must re-implment sound.

I am not aware of a falling fx.

If you can record it I might be able to identify it.

In the case if it is mine, I dont have any high quality sounds to use, and use what ever free sound clips i can find.
grei209ks 18 AGO a las 8:17 
P.s: Before the bombs changed sound, I subscribed to the "World War Radio" mod. Could that be the reason?
grei209ks 18 AGO a las 8:13 
The sound of falling depth charges has changed for me (like nails being poured out of a bucket into water). Is this not happening because of a mod update?
Barack Obama 21 MAY a las 10:46 
Absolute goat for solving it so quickly!!!!! Thank you kind sir.
Sharx1 18 MAY a las 12:00 
Thank you for fixing it. Best mods for this game
Doom Slayer 17 MAY a las 5:31 
Awesome!