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I would initially suspect things like what drive is the game assets being loaded from, is it different than the app data directory, is there enough cache configured in settings. is there an odd spike in IO on a device. does your GPU have issues with streaming assets/settings (there is a mod to fix this)
do you get this bundle un/loading in the middle of the ocean with nothing around?
do you get this bundle unloading when in TC?
do you get this bundle un/loading when a ship is present (icon loaded in assets)
My initial impression , is the issue is not the bundle or the contents of the bundle but rather the process of unpacking the bundle loading it into memory, on a bundle which is often loaded/reloaded on the fly when needed.
Unloading "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\shared-bundle.icons" asset bundle from the memory.
Loading "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\shared-bundle.icons" asset bundle into memory (sync).
My system RAM is at 30% capacity, so that's not the issue at least. Any ideas? It's driving me up the wall, haha.
I may have edits to the explosion of depthcharges, but they should be the same as vanilla
I also have the splash FX and sounds - i am unsure if this is the same as vanilla.
where possible I try to use vanilla sound FX , but in some cases I must re-implment sound.
I am not aware of a falling fx.
If you can record it I might be able to identify it.
In the case if it is mine, I dont have any high quality sounds to use, and use what ever free sound clips i can find.
I am very happy. I am looking forward to solving our problem. Your mod is great. Without this mod (for me) the immersion in the game is poor.
i have the same problems...
I tried your mod both as the only one in the game and with other mods, but the result is the same: IT DOESN'T WORK.
It used to work. It happened in the middle of my career (1942). I discovered it yesterday, after the release of the patch "2025.1.1 Patch 4".
fixed Game crash due to Save file issue relating to PointerGun & Rocket Turret Asset Name Ref
Well, I cannot hard Lock a user from loading this mod in a later version of the game than compatible. Doing so would break a save file
I do note that the damage radius and damage effect radius is halved compared to vanilla though
Asset bundle at "E:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\entity-shared-bundle.equipment.equipment" doesn't contain a manifest file. It's required for all asset bundles to make them work with in-game resource system.
The same for:
Asset bundle at "E:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\entity-shared-bundle.equipment.shells.shells"
(x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\entity-shared-bundle.shells"
Asset bundle at "E:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\entity-shared-bundle.templates"
also I would ensure that the overwrite mod also affects the generic "large" & "small" calibre purchase items , I have to modify these so they properly incorporate all the shells added by this mod. I change the mm range of the small & large calibre to include things which wouldn't get captured by vanilla data.