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What worked for me -
- clear cache, temp and data sheets in appdata/locoalow,
-run game as admin, load first into new Campaign,
-then load save from the new game harbour.
This loads the bundles in, with minimal conflicts, prior opening the save, potentially resolving unexpected mod confilcts that may be occuring in the nuked save file. Cheers.
I would initially suspect things like what drive is the game assets being loaded from, is it different than the app data directory, is there enough cache configured in settings. is there an odd spike in IO on a device. does your GPU have issues with streaming assets/settings (there is a mod to fix this)
do you get this bundle un/loading in the middle of the ocean with nothing around?
do you get this bundle unloading when in TC?
do you get this bundle un/loading when a ship is present (icon loaded in assets)
My initial impression , is the issue is not the bundle or the contents of the bundle but rather the process of unpacking the bundle loading it into memory, on a bundle which is often loaded/reloaded on the fly when needed.
Unloading "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\shared-bundle.icons" asset bundle from the memory.
Loading "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\2898164268\Bundles\shared-bundle.icons" asset bundle into memory (sync).
My system RAM is at 30% capacity, so that's not the issue at least. Any ideas? It's driving me up the wall, haha.
I may have edits to the explosion of depthcharges, but they should be the same as vanilla
I also have the splash FX and sounds - i am unsure if this is the same as vanilla.
where possible I try to use vanilla sound FX , but in some cases I must re-implment sound.
I am not aware of a falling fx.
If you can record it I might be able to identify it.
In the case if it is mine, I dont have any high quality sounds to use, and use what ever free sound clips i can find.