Crusader Kings III

Crusader Kings III

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More Traditions v2
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File Size
Posted
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1.937 MB
26 Nov, 2022 @ 12:11pm
6 Sep @ 8:36am
52 Change Notes ( view )

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More Traditions v2

In 1 collection by Lost Nomad
Lost Nomad collection
19 items
Description
More Traditions v2
Multiple traditions for both you and AI to choose from to customise cultures.

More tradition slots
You can increase the number of cultural tradition slots by +1/+5/+10/+20

Compatibility
Not compatible with mods that change 00_vassal_stances.txt

External translations
Chinese translation


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Chinese Translation
Popular Discussions View All (6)
2
16 Jan, 2024 @ 2:18am
Translation
Frazesco
0
10 Oct, 2024 @ 10:30am
2.6.3
Lost Nomad
0
20 Nov, 2023 @ 8:39am
Version 2.3.1
Lost Nomad
267 Comments
Mack Daddy 7 Sep @ 8:11am 
no problem, just wondering
Lost Nomad  [author] 7 Sep @ 8:01am 
@Mack Daddy
I don't write compatches for my mods because it's too much of a maintenance burden for me but others are welcome too.
Mack Daddy 7 Sep @ 7:57am 
is it possible to hope for a ek2 compatability mod?
Dead--Martyr 6 Sep @ 10:20am 
@Lost Nomad
Fair, I should have read closer.

I might try to code the idea on my own because I already have code snippets involving it, I'll read up on how to mod for this game.
Lost Nomad  [author] 6 Sep @ 8:47am 
@peequl
AI does use most of these traditions, iirc there is maybe one AI doesn't use but it's been a long time since I did most of them that I can't remember which if any AI doesn't use.
Lost Nomad  [author] 6 Sep @ 8:45am 
@Dead--Martyr
I only reluctantly added the ability to add a reasonable amount of slots during game play, I'm certainly not going to add a universal amount to all cultures by GRs.

The housekeeping to remove shared innovations during hybridisation happens automatically and doesn't require any calculations or stripping and reapplying, though I didn't have time to implement that on the last update due to irl commitments, I have released that housekeeping update now.
peequi 5 Sep @ 5:52pm 
Can anyone state if the AI uses these? Do they have access to them?
Dead--Martyr 5 Sep @ 9:31am 
A recommendation based on a theory:

RICE has an innovation for the Khuzi culture that is negative and removed by a decision so I know innovations can be removed

For a previous mod I was making for another game, I used a kind of "binary bitmap" to make a bunch of "traditions" add up to any number 1 to 255 where you have a tradition that adds 1, 2, 4, 8, ... 128.

This allows any number of traditions and can be changed at any time via the decision,

The problem with this is if two cultures hybridize they share innovations so you've have to strip it off of any hybrid culture and then reapply the right amount.

But a solution I think would be even better is to add a game rule that adds "X" amount of traditions to all cultures on the map so you don't have to worry about adding them/removing them every culture will just have more slots. And because every culture has those innovations, hybridizing is no longer an issue and you won't need the in-game decision
否定之否定 29 Aug @ 1:10pm 
Please add another innovation to increase the number of culture tradition slots by +100
Lost Nomad  [author] 24 Aug @ 6:20am 
@justintwohy
ouch, good luck.

Lemme know when you find out what the conflict is so others can benefit from your pain :steamsad: