Total War: WARHAMMER III

Total War: WARHAMMER III

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[BETA] Sigmar's Heirs, an Empire Overhaul
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Nhãn: mod
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29.509 MB
19 Thg11, 2022 @ 1:26am
14 Thg07 @ 12:17pm
111 ghi chú thay đổi ( xem )
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[BETA] Sigmar's Heirs, an Empire Overhaul

Mô tả
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



You can now attack nearby armies with your garrisons, unlocked by Walls, Garrisons and Fort buildings !
Only for IE / IEE, Orld World and RoC not fully implemented yet.

Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It will go through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Rebuilding my Empire mods from Game 2 content is quite a slow but interesting work, therefor I'm starting this Sigmar's Heirs foundation as a beta that will receive all my Empire content bits by bits. All details are available in this guide[necessary-count-dc6.notion.site], or just click on the pic below :

[necessary-count-dc6.notion.site]

Key features :
  • Provincial recruitment - New State troops recruitment options for each faction and provinces.
  • Big City Life - Each of the Empire provincial capitals is very unique from their extravagant landmarks to their delicate sewers. To reflect that, each main city is receiving a building makeover reflecting the lore but keeping the number of slots in mind.
  • Diversity - It has always been the first motivation to this huge project, adds diveristy to different models like griffin or demis
  • Colleges of Magic - A New mechanic that makes available wizard lords and several LL
  • Imperial Hunters - Swaps Huntsmarshals for a hero and adds hounds
  • Swords of the Emperor - Adds the famous Kurt Helborg and Ludwig Schwarzhelm as LL and LH for Reikland
  • Knigthly Orders - Adds new order, right now by expanding the Reiksguard and the Order of the North Star
  • Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth.
  • Adds Sigmar related content like Valten and other Mordheim related content
  • Lot more stuff !

Q&A :

Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Can you make this or that a separate mod ?
A : As much as I like modularity, having many mods is even more work and having a family and a busy life I prefer to spend my modding time making new stuff rather than updating.

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Thảo luận nổi bật Xem tất cả (8)
38
1 Thg08 @ 5:13am
Bug Reports
walk_the_max_planck
30
26 Thg07 @ 11:13pm
ĐÁNH DẤU: Grand Order of the Reiksguard
Xoudad
12
6 Thg09, 2023 @ 5:40am
ĐÁNH DẤU: Swords of the Emperor
Xoudad
2.936 bình luận
Xoudad  [tác giả] 22 giờ trước 
If you look at the guide you’ll see that some EC units have been changed. Carroburg GS have been turned into a RoR and Nordland Mariners have been changed into something that actually exist in lore.
MaycleSyrup 27 Thg08 @ 4:20pm 
I feel i'm missing something so apologies if so as i can't see anything about it, however I've realised upon installing this mod i can no longer recruit Carroburg Greatswords or Nordland mariners via the elector count recruitment system whether in a fresh save or ongoing - not sure whether its a bug or intentional or a limit to how many units can be in that system but i know i can't recruit them as volkmar, karl franz or Gelt but i can if i remove this and accompanying assets - i can use them in custom skirmishes etc so they're there in a fashion - Thanks for any input
The Neverchosen 26 Thg08 @ 9:47am 
Thanks for the quick reply, I shall try it out next time I play the Empire
Xoudad  [tác giả] 26 Thg08 @ 8:08am 
@The Neverchosen: Not really
@pez91: easy, don't use SFO or look for a submod
pez91 26 Thg08 @ 7:26am 
using this with SFO seems to have removed the sigmar temple building chain
The Neverchosen 25 Thg08 @ 7:00pm 
Does this mod reskin any of the vanilla units?
Squiddy 25 Thg08 @ 10:51am 
Really was fun for a Karl campaign on Old World, even if there were a few minor issues here and there. The fleshing out of the different regions of the empire really shines with the bigger map.
Camaloux 24 Thg08 @ 5:56pm 
It is the Grim and the Grave
Croatoan 24 Thg08 @ 7:55am 
What's the required DLC? It does not redirect me when I click and there is no image. Thanks!
ArtilleryMan 20 Thg08 @ 6:52am 
Haha nevermind: I had a submod going where it clearly says how to gain access to provincial units. All is well!