Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Sigmar's Heirs, an Empire Overhaul
2,936 Comments
Xoudad  [author] 28 Aug @ 4:33am 
If you look at the guide you’ll see that some EC units have been changed. Carroburg GS have been turned into a RoR and Nordland Mariners have been changed into something that actually exist in lore.
MaycleSyrup 27 Aug @ 4:20pm 
I feel i'm missing something so apologies if so as i can't see anything about it, however I've realised upon installing this mod i can no longer recruit Carroburg Greatswords or Nordland mariners via the elector count recruitment system whether in a fresh save or ongoing - not sure whether its a bug or intentional or a limit to how many units can be in that system but i know i can't recruit them as volkmar, karl franz or Gelt but i can if i remove this and accompanying assets - i can use them in custom skirmishes etc so they're there in a fashion - Thanks for any input
The Neverchosen 26 Aug @ 9:47am 
Thanks for the quick reply, I shall try it out next time I play the Empire
Xoudad  [author] 26 Aug @ 8:08am 
@The Neverchosen: Not really
@pez91: easy, don't use SFO or look for a submod
pez91 26 Aug @ 7:26am 
using this with SFO seems to have removed the sigmar temple building chain
The Neverchosen 25 Aug @ 7:00pm 
Does this mod reskin any of the vanilla units?
Squiddy 25 Aug @ 10:51am 
Really was fun for a Karl campaign on Old World, even if there were a few minor issues here and there. The fleshing out of the different regions of the empire really shines with the bigger map.
Camaloux 24 Aug @ 5:56pm 
It is the Grim and the Grave
Croatoan 24 Aug @ 7:55am 
What's the required DLC? It does not redirect me when I click and there is no image. Thanks!
ArtilleryMan 20 Aug @ 6:52am 
Haha nevermind: I had a submod going where it clearly says how to gain access to provincial units. All is well!
ArtilleryMan 20 Aug @ 6:41am 
Hi. Loving the mod so far. Just a question: I just united with Talabecland and I cannot see the Talabecland variants for all applicable units (iTalabecland Halberdiers etc.) in the recruitment buildings. I have an army under Helmut Feuerbach with some of these units though. Is there a particular load order for the associated packs that I need to be able to recruit other variants of these types of units?
Judassem 20 Aug @ 1:03am 
Is there a list of mods that are already included here? Like Empire Levy mod?
Xoudad  [author] 19 Aug @ 11:24pm 
I don’t play multi I’m afraid
GodEmperor 17 Aug @ 12:45pm 
Does this work in muitliplayer?
Lufian 15 Aug @ 2:51am 
Graetor has a versiuon of his mod that doesn't include the Reiksguard
Anthaderas 15 Aug @ 1:46am 
Hey, I have every Greator's Knightly Order's series mods and his Reiksguard too, are they overlapping with yours ?
For the Reiksguard, not on all the units apparently, but for the orders ? How far have you been, and how far do you plan to go ?
Since he's doing "Lore Friendly" mods, couldn't it be integrated into yours with his permission ?

Sorry for the Hellstorm of questions ^^
Romes_Finest 13 Aug @ 12:17pm 
Hello. Is it possible you could increase caps for Griggon Knights per stable owned? it is currently pretty nonsensical to bother with the unit if you are interested in playing 100 turns in, because you only get the single unit. If you don't want to, just give me the name of your file so I can do it myself.

Love the Valten implementation.
Holden McGroin 12 Aug @ 4:49am 
hi sorry here to ask a stupid question but how do i recruit the sigmar units
xterrylorakhx 11 Aug @ 7:02am 
Can anyone give me a mod suggestion that will make Todbringer useful? I am using Mixu's LL mod but Toddy is the only one with zero skills and it makes me nuts. I post something similar to this on any Empire overhaul mod I can find and never seem to get an answer but I will not give up!
Xoudad  [author] 10 Aug @ 1:41pm 
Fixed the sisters of sigmar pad
Xoudad  [author] 10 Aug @ 11:47am 
@Igor' Zimov: Nothing special for markus rn
@King Pineapple: He used to have th ehammer even when not having gained it :p but no it's not happening, and it's not just a variant thing as so many pple think.
@Mathan: Will look at it
Lufian 9 Aug @ 8:33am 
It's not guaranteed to be compatible with Old World campaign
Bear 9 Aug @ 8:31am 
I think the shoulderpieces of the sisters of sigmar have the wrong texture when zoomed in close, they have face textures stretched over them in my game, could be a mod conflict, but the only one i can think of is the old world campaign? its very cursed albeit it bit funny
King Pineapple 7 Aug @ 12:28pm 
Will Karl Franz ever have a model where he wields Ghal Maraz? Feels weird to see him use his runefang when he has Ghal Maraz equipped. Now i know he gives it to Valten eventually, but maybe there could be two variants of Karl Franz that you could toggle between using the variant selector mod. Or have it be an item and a mount because that’s how i’ve seen other mods change the skeleton on a model (like in the bruiser careers mod). Would be so awesome!
Igor' Zimov 6 Aug @ 4:30am 
Decided to play as Markus, but he doesn't have his own recruitment buildings, is this an issue or it should be like that?
Xoudad  [author] 1 Aug @ 5:14am 
all vanilla statroop buffs apply to the province variations, they are just hidden in the UI to not bloat the skill
Jarjaxle 31 Jul @ 1:31pm 
Hey, tried to check some things before starting First Karl Franz camp. But Red line skill affect the State troops right? aka put 1 point to Emperor's Finest skill it will rise the Reiklands Swordmen melee defence right? Did not see their picture in affected troops so tought to ask before starting
Autarch Kayleth 31 Jul @ 9:14am 
aww okay ... well I'll probably just create a second campaign in immortal empires after I'm done in campaign mode!! I like elspeth so I really want to play through her story. Thank you!
Xoudad  [author] 31 Jul @ 12:37am 
RoC hasn't been really implemented so rn not really. You can still make some appear via console but that's it I'm afraid, Mordheim not being there.
Autarch Kayleth 30 Jul @ 8:01pm 
Hi guys and creator! Thank you for the great mod. I'm playing the realms of chaos map for elspeth, and I'm hoping to get the sisters of sigmar! I noticed there's no Mordheim city though. Is there a way I can still get them without it? Thanks!!!
Lufian 30 Jul @ 3:10am 
At this rate you're better off adding me Joey and asking me as I play the Empire with this mod a lot :cta_emo7:
Lufian 30 Jul @ 3:06am 
@Joey_Mangz

"Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth."

Select a lord, there is a button at the bottom called "Raise Local Levy Forces" there you can recruit the Free Company Militia and Flagellants.
Joey_Mangz 30 Jul @ 2:46am 
Were free company militia and witch hunter purposely removed from the regional recruitment buildings? I'm testing everything on a FRANZ campaign and noticed that if I build Electoral or Reikland recruitment buildings that these two units are removed. Also, I only see Witch Hunter recruitable through a Landmark building, and dont see militia recruitable anywhere.
Joey_Mangz 29 Jul @ 4:48am 
ooooh. LOL. I'm dumb :) Okay so then by unlocking Zintler the lance formation shows up. How about the Phalanx formation for Reiks infantry? Havent gotten that far yet in the campaign
Lufian 29 Jul @ 3:27am 
Zintler is the Reikscaptain hero, you unlock him through Kurt Helborg's skill "Grand Master"
Joey_Mangz 29 Jul @ 3:12am 
@Xoudad - I'm sorry, who/what is Zintler that needs to enable Lance Formation?
Xoudad  [author] 28 Jul @ 10:43am 
You need Zintler to enable lance formation, implementation is indeed different from the standalone mod
Joey_Mangz 28 Jul @ 8:12am 
so far the lance formation for sure isnt working for knights. I will do more testing today.
Lufian 28 Jul @ 4:58am 
What features exactly?
Joey_Mangz 28 Jul @ 4:56am 
@Lufian that is what I thought, but none of the features from Reiksgaurd appear to be present....
Lufian 28 Jul @ 4:56am 
@Joey_Mangz Grand Order of the Reiksguard is already incorporated in Sigmar's Heirs
GLaDOS_cz 28 Jul @ 1:06am 
"Not fully implemented yet" implies some level of implementation. :-(
candypantswoo 28 Jul @ 12:43am 
@xoudad sorry yea I know was just trying to see if others were aware of that because i was not when i first started to use it. I should note other then the Valten quest everything else worked great on the old world map lol, your mod is super well done.
Xoudad  [author] 28 Jul @ 12:32am 
Mod isn't meant to be played in the old world map.
Valten quest starts when Karl unlocks his hammer, all the info are in the guide.
Luthor Huss isn't from my mod.
candypantswoo 27 Jul @ 5:41pm 
Are you guys using the old world campaign map by chance? Only mentioning that because he spawns fine for me unless I am playing the old world mod.
Khai 27 Jul @ 11:15am 
Disabled the "new Lord and Hero legendary artifacts" and spawn a Luthor Huss but no Valten, how many turn valten is to spawn?
Tablefullofawesome 24 Jul @ 11:29am 
Any word of Valten and Luthor Huss spawns? They aren't in mine.
Arilo 23 Jul @ 10:54pm 
Have you guys got any updates regarding Valten? That guy doesn't wanna spawn in my campaign and my Ghal Maraz is just sitting there