Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Sidenote: It's all working correctly in my solo and co-op games :)
If my mod is mod is loading before this one and removing the entry, then this one tries to remove the already removed entry - you'd get the same style crash without that extra line.
Sorry to have missed it the first time around.
.. I had to add the [IgnoreIfNotExisting = true] line to all of mine to resolve a crash if this mod loaded first
Latest mod update crashes on start. Log says the problem is that there are several lines that refer to files on your personal drive.
Please, everyone give give a big round of applause to @RustyDios for providing the workaround code necessary to get Color-Coded Resources Mod fixed. :)
So, I found out what the cause was, and have temporarily fixed it in my own mod here
Many thanks to Kroom, the dev, for giving me the insight to where to look.
Please feel free to look at my mod.rules (line 72 onwards) and copy/paste the fix direct into this mod :)
Also, Merry Festive Season !!