Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

104 ratings
Color-Coded Resources Mod - Square Icons [0.20.18+]
   
Award
Favorite
Favorited
Unfavorite
Tags: Mods
File Size
Posted
Updated
917.740 KB
16 Nov, 2022 @ 9:48pm
16 Dec, 2024 @ 7:54pm
11 Change Notes ( view )

Subscribe to download
Color-Coded Resources Mod - Square Icons [0.20.18+]

In 1 collection by Spectra
Spectra Color Coded Resource Mods
3 items
Description
This mod color-codes the natural resource icons that appear on the map and ship.

🟢 YELLOW BUG FIXED: Please, everyone give a big round of applause to @RustyDios <-MVP right there.👏👏👏👏
He was kind enough to share his findings and solution to the problem of the Yellow Resources.

This mod color-codes the natural resource icons that appear on the map and on ships, making it easier to visually scan resources. The original symbols can be small and hard to read, this aims to fix that.

Compatibility
Game Version: [0.20.18+]

Resources modified:
  • Carbon
  • Copper
  • Gold
  • Hyperium
  • Iron
  • Sulfur
  • Tritanium
  • Uranium

Note:
The mod does not modify the actual resource values; it only adds color-coding for the respective resources.



Updated
Mod Compatible with [0.20.18+]
  • Custom resource icons have been added, which should be an improvement over the floating text.
  • The font face now matches the game's font face :)
  • (experimental) Squares are no longer flat (might revert to the flat version)



⚠️ Important Disclaimer ⚠️
This package includes three style variations of the mod:
Finding the perfect solution may take some time. In the meantime, I'll be releasing three different mod variations.

All will be linked to this one, allowing you to download and choose your preferred version. You can then toggle your desired version from the mod selection.


⚠️ All three download together, but only ONE should be enabled at a time.
If more than one is active, the game will crash.
Think of it as: Download all, enable one.

Feedback on these changes is appreciated :)



Feedback
Your feedback is always appreciated! Please leave a comment if you run into issues or have suggestions.



[www.patreon.com]

All rights reserved.
Attribution-NonCommercial-NoDerivs 4.0 International (CC BY-NC-ND 4.0),
2015-present [Spectra / bullettMAGNETT]
23 Comments
Spectra  [author] 31 Jul @ 3:03pm 
@RustyDios thanks for the heads up, good to know nothing broke :)
RustyDios 30 Jul @ 9:50am 
~~ Confirmed working post MELTDOWN update 0.30 ~~
RustyDios 21 Dec, 2024 @ 3:48pm 
There might have been issues having "duplicated code" in both mods, if someone was using both. I have removed the rare-resource code from my plugin as it requires this as a pre-req mod anyway, the net-results should be the same.

Sidenote: It's all working correctly in my solo and co-op games :)
Spectra  [author] 21 Dec, 2024 @ 12:06am 
@RustyDios I wasn’t aware of any issues either. I’m only running my mod right now and haven’t experienced any crashes. It seems like our mods might be conflicting and causing the crashes. I just tested it with your mod, and it crashes, but my mod works fine with others I’ve tried. I’ll test the "ignore if not existing" to see if it works.
RustyDios 20 Dec, 2024 @ 7:19pm 
And that worked very well, just had a 3hr long co-op session with both mods working fine.
If my mod is mod is loading before this one and removing the entry, then this one tries to remove the already removed entry - you'd get the same style crash without that extra line.

Sorry to have missed it the first time around.
RustyDios 20 Dec, 2024 @ 7:16pm 
It may be a mod loading issue with my mod ?

.. I had to add the [IgnoreIfNotExisting = true] line to all of mine to resolve a crash if this mod loaded first
griffon36 20 Dec, 2024 @ 5:03pm 
@Spectra
Latest mod update crashes on start. Log says the problem is that there are several lines that refer to files on your personal drive.
Spectra  [author] 16 Dec, 2024 @ 7:58pm 
@RustyDios 👈MVP right here 💪🖖. Thanks for sharing you solution,
Please, everyone give give a big round of applause to @RustyDios for providing the workaround code necessary to get Color-Coded Resources Mod fixed. :)
RustyDios 15 Dec, 2024 @ 10:50am 
@Spectra
So, I found out what the cause was, and have temporarily fixed it in my own mod here

Many thanks to Kroom, the dev, for giving me the insight to where to look.
Please feel free to look at my mod.rules (line 72 onwards) and copy/paste the fix direct into this mod :)

Also, Merry Festive Season !!
Spectra  [author] 6 Dec, 2024 @ 1:08am 
@RustyDios Thank you for letting me know. I will take a look at the issue when i get some free time, hopefully by the end of next week.