RimWorld
1,286 rating
[RH2] Faction: V.O.I.D.
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Penghargaan
Favorit
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Batalkan favorit
Mod, 1.4, 1.5, 1.6
Ukuran File
Diposting
Diperbarui
243.828 MB
1 Nov 2022 @ 4:11pm
1 Agu @ 6:57pm
74 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
[RH2] Faction: V.O.I.D.

Dalam koleksi 1 dari Chicken Plucker
Red Horse² - Factions
Item 7
Deskripsi
Warning, contains mild flashing lights and hidden messages.



Re-evaluate for a moment. Under what circumstances should you install this mod? None whatsoever.



Featuring the most beloved organization in the outer RimWorld. Always helping people find greener pastures. Ready to take on the world!



Adventure awaits. We at V.O.I.D. promise to look after you and your children because nobody else can. Always promoting a brighter tomorrow and a better world. You may be the next person selected to join our ranks!



Not feeling like being assimilated? Okay, how about becoming one of our honorary research subjects? Wherever you are, whatever you do, we will find you.







- High rates of mortality
- HD 512x512 remake of textures from the 1.2 V.O.I.D. faction
- Original RimWorldified art from the Dead Frontier game!
- Dusk Weapons and other Elite Dead Frontier gear such as the ancient Vengeance Guard!
- V.O.I.D. an added new Ultratech faction bringing new technology and chaos in the Outer Rim.
- N-4 "Undead Horde" hidden faction. Abominations of nature resulting from the re-opening of Secronom's long lost research, credited to be the result of destroyed worlds.
- Implants from the ancient world. Epic, Limited Edition and X-Series circulating in black markets near you!
- Custom V.O.I.D. and N-4 infected incidents. Make a decision that could prove to be life or death.




Scripted events:
In day 2 of your colony, a negotiator from V.O.I.D. is scripted to arrive and they will discuss your options for leaving the world.
- Easy: Beg (30 days of VOID being neutral)
- Normal: Respectfully decline (1 day of VOID being neutral)
- Hard: Disrespect them (Insult the advisor and attack them now)

From where V.O.I.D. turns hostile after your time is over, it's game on. A raid is not guaranteed to happen on the same day they turn hostile, however if they do, it is likely an incident sent by your storyteller

Misc. Information:
- Most items added in this mod are not to be craftable.
- Monsters from 1.2 version have been nerfed in terms of health, this is due to the addition of several new ones.
- Much implants have been nerfed, some removed entirely compared to 1.2, however there are now more implants added accurate to source material.
- It is possible to take control and capture the Nerotonin Type-4 variants
- It is possible to be recruited by V.O.I.D.
- It is possible to convince V.O.I.D. to declare peace with all friendly factions
- Lw vwb apizm bpm nyqqambc.



Things to consider before installing this mod:
- This is not vanilla friendly.
- Not safe to add or remove mid-save unless you have Vanilla Expanded Framework that allows this to smoothly happen
- Not safe to disable mid save.
- This will be compatible for Combat Extended, because the Combat Extended boys are a bunch of chads
- This mod is not fair. It is intended for players who have highly unbalanced mods in their favour and are seeking challenges. That or masochists like Rarr, Halfway Gaming, The Grim Kleaper, Trmplays and Mr. Streamer.
- Would you be willing to sell your soul in order to join the monsters you swore to destroy like they did?



FAQ:
Why is this mod so ez bro, this a joke right? Make it harder
No.

VOID is difficult and many times unfair, but they are designed to be beatable. I'm happy players can beat them. It isn't hard to start the game with OP tools and install mods with 9999% more damage or protection than whatever item this mod offers, at the end of the day, it's meant to challenge players and for them to have fun.

This mod is not designed to be the "Unbeatable faction mod" because that was not my vision for the mod as much as people believe it to be. In spite of all of their power, you are fighting fallible human beings made of flesh and blood.

Why is this mod so edgy?
Source material for VOID and the N4 monsters are from Dead Frontier, a horror game. Horror games tend to be dark in tone and tend to explore dark themes.

What is the code?
Please do not ask what the code is here. Please do not share what the code is here.

Players want to find the easy way out instead of investigating for clues on their own, at the end of the day, being given the answer to a puzzle is fun being spoiled for yourself. The only clue to be shared is here:

"I am who you look for, L nloohg wkh udglr vwdu. Who am I?"

Other queries, incompatibilities, please visit the sticky thread



Please consider to:
It helps contribute to developing new mods and features faster, but they will get done either way even if slower. Your support will be highly appreciated, but please ensure you look after yourself first before donating.[ko-fi.com]




Credits to:
Mehni - C# Coding
Dninemfive - C# Coding
Arquebus - C# Coding
Taranchuk - C# Coding
Jecrell - C# Coding
Lee - C# Coding
Morphium - .xml
Fiendakko - Textures
Tittymcswaggy - Textures
Odz - Textures
JangoD'Soul - Textures
AOBA - Textures
Neil Yates - Dead Frontier
Greg Taylor - Original Dead Frontier artist
Clayton - Dead Frontier artist
VOID - Major Anderson
Cube instrumental - Karl Casey @ White Bat Audio
Scott Cawthon - SFX
Valve - SFX
Techland - SFX
Creaky Corpse Ltd - SFX
Arquebus - Bug fixes

Ko-Fi supporters, special thanks for helping support this mod!
Alex
TL
Anonymous (Ko-fi supporter)
Anonymous (Ko-fi supporter)
The Last Eternal
getodog
BlueBottle


BEFORE REPORTING AN ISSUE, CHECK "KNOWN INCOMPATIBILITIES" THREAD BELOW TO SEE IF YOUR PROBLEM IS ALREADY KNOWN
Diskusi Populer Lihat Semua (36)
1
25 Agu @ 5:26am
VOID helmets - the sequel
cricketboy01
85
30 Agu @ 3:34pm
Mods that "might" survive Void
BrenTenkage
83
25 Agu @ 1:34am
DISEMATKAN: Known Incompatibilities list
Chicken Plucker
1.842 Komentar
freackyfreac 20 jam yang lalu 
yeah that guy with resurrection implant abducted my colonist wich fell into unvoluntary deathrest. killed the guy abducting them and fought off others. well they stood up again and took that colonist again and yeeted off the map. i have bionic shocker jaws in all my colonists with can electrically shock enemies, wich knocks them unconcious for 3h. long story short: one of those ressurection implant is now in my other vampire wich kept on dying from making them older than 100 through chronophagy. it even heals melted brains. theyre 326 and 42 days now. trying to get them to their chronological age of 1796 years
Radiosity 30 Agu @ 4:30am 
@Eric Cartman - Use Incident Tweaker, it picks up the VOID planet killer event like any other and can be set to 0% chance of triggering. Personally I've never had that happen, but I've seen others talk about it. Guess I just got lucky, heh.

@Neon - Put a butcher spot near the corpse, can't resurrect if you're no longer in a single piece. Or stick them in a cryptosleep casket, if you happen to have one from an ancient danger or whatever.
Chromium 30 Agu @ 3:39am 
I recieved a 5 void agent drop pod raid with that thing, when the first one got up after we killed it I was like Hold up wait a minute, something ain't right😂
then we killed them again, then they got up again then I checked their health tab and saw that implant. in the end we just ate them :D
Neon 30 Agu @ 2:22am 
How do you kill pawns with resurrection implant for good? Do I need to completely destroy their corpse? They keep resurrecting over and over
Chromium 29 Agu @ 3:19am 
Zero to none :buzzed:
freackyfreac 28 Agu @ 5:56pm 
so one of my pawns got abducted by void.. whats my chance to see them again?
Eric Cartman 28 Agu @ 3:46pm 
Does 1.6 VOID still build planetkillers? If so anyway to stop that? Instead of destroying the settlement cause its usually across the map while im 2 days into a naked brutality game.
BurritoBitch 25 Agu @ 1:32am 
It was at the start of the game for the first two quadrums, then it seemed to stop.
Chromium 25 Agu @ 1:30am 
Indeed, it should say 'wandered in', honestly I get Void or N4 raids pretty rarely, perhaps because I have a ton of other race mods installed and the games takes one faction ranomly from the pool.
I even have the multiple raids mod which spawns 1 or 3 extra raids when a raid is happening so I can end up with 3-4 big attacker groups at the same time, but Void is very very rarely among them. I don't know why you get them so often
BurritoBitch 25 Agu @ 1:25am 
Mmm, I think there's something wrong there yeah. But I mean like, the raid thing seemed too consistent and too constant, especially for the difficulty and storyteller. It was always reapers and always much higher than even what VOID would give me. Also instead of saying N-4 Infected wandered in it said it was a raid by the N-4 Infected faction.