RimWorld
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Vanilla Races Expanded - Saurid
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Mod, 1.4, 1.5, 1.6
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1.702 MB
28 okt 2022 om 7:25
8 jul om 8:46
16 wijzigingsnotities (weergeven)
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Vanilla Races Expanded - Saurid

In 2 verzamelingen van Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Omschrijving
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called Saurids, featuring xenohumans with lizard characteristics. A number of new genes will allow players to turn their pawns into cold-blooded scaly monstrosities, whilst a new Saurid faction will be added alongside the Outlander factions and will provide a steady supply of Saurids for the players that desire it.

Genetically spliced with synthesized dinosaur genetic material for improved compatibility with arid environments, saurids are cold-blooded isolationists with harsh voices and extremely low metabolisms. Their sharp claws and hardened scales make them particularly suited to melee encounters.

For workers looking for higher-wage jobs, saurid xenogerms are offered alongside employment packages to particularly arid and hot planets. As conditions are quite harsh, they experience an attitude shift to be less social and consume fewer calories which allows them to be more profitable. As they are not excluded from starting families, saurids can communicate with each other using pheromones and are oviparous to reduce medical complications caused by lack of proper social infrastructure.



Vanilla Races Expanded - Saurids adds following mechanics to the base game:



















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: We made sure that each of our newly added races appears either in their own new faction, patched into an existing faction, or both! Simply add this mod and sooner or later you will see the xenotype pop up!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki with help from Neronix.

Code work by Neronix.

Xenotype description by Reann Shepard.

Raptor sounds sourced from Ark: Survival Evolved.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Populaire discussies Alles weergeven (15)
6
8 nov 2022 om 18:05
Errors on game launch (xenotypechance?)
Grimscribe
5
6 dec 2022 om 20:23
infinite eggs
Scott
5
30 nov 2022 om 3:30
Headless Saurids
Jedia Kyrol
597 opmerkingen
Bmobmo64 12 sep om 23:24 
@ano if you also have Races Expanded Highmate, a psychically bonded couple can force pregnancy with psychic conception and this bypasses egg fatigue
Balthazad 23 aug om 18:01 
more broken things discovered:
fertilized saurid eggs on caravans will be fed to meat-eating animals and it can't be prevented.

make them something completely inedible pls, explain it with a hard shell.
Sleepless Homunculus 22 aug om 17:45 
@Ano I remember seeing either snowfox's tweaks mod or tweaks galore giving an option for that.
Ano 20 aug om 13:16 
is there a way to get rid of egg fatigue, doing a hive playthrough
Balthazad 20 aug om 4:12 
adding a husband did not fix the siblingship, they are still spawned as half-sisters and all female saurid mothers.
pretty sure this would work out if the baserace was still "human" and only the genes saurid ones, like it is with all those xeno races.

as of now, the scenario is broken as a scenario and should either be deleted or repaired.
Balthazad 19 aug om 17:00 
the frilled ears (+ the fishy other ears from VRE) look very estranging in rear view, they just seem to come out of the rearside of the helmet and not where they'd belong. is there a chance you could put them a laye below the headgear, so that i'd just look as if they'd come out of the mid of the headgear...?

btw i've restarted the saurid mother scenario, the psychopathy-bug is history now. curious rn if it fixes the siblingship to have set a saurid pawn as husband that got left behind (tho reuinioned before hatching)
Slimdorgie 18 aug om 8:16 
Thanks Sarg :)
WaffleKing 17 aug om 23:13 
Does the oviparous gene prevent doing the "extract ovum for IVF" surgery? It seems to not let me force my doctor to do the surgery, and the surgery disappears from the surgery bill tab a few seconds after I click off the pawn. It MAY also have to do with said pawn only having 0.98% fertility, but I feel like that's what's that surgery is for, no?
Sarg Bjornson 17 aug om 6:17 
You have an ideo that blocks hair types
Slimdorgie 17 aug om 2:28 
my saurids don't have those cool center frills, they are always bald