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fertilized saurid eggs on caravans will be fed to meat-eating animals and it can't be prevented.
make them something completely inedible pls, explain it with a hard shell.
pretty sure this would work out if the baserace was still "human" and only the genes saurid ones, like it is with all those xeno races.
as of now, the scenario is broken as a scenario and should either be deleted or repaired.
btw i've restarted the saurid mother scenario, the psychopathy-bug is history now. curious rn if it fixes the siblingship to have set a saurid pawn as husband that got left behind (tho reuinioned before hatching)
the 4 hatchlings ain't siblings, all are just half-sisters, so as if milady get impregnated by 4 different guys at the very same moment; this doesn't suit the scenario-text at all.
trying to fix that with character editor isn't really possible because there are barely any saurid pawns existing in the world before encountering them - and if i encounter them, they are alive (and female).
i may be a bit spoiled by your usual work, but this seems not very thought through...?
the game keeps adding the psychopath trait to my saurid mother.
the 4 hatchlings are saurid mothers too.
i only encounter other female saurids, nonmothers at least but no males either.
From: <VRESaurids_Saurid>8</VRESaurids_Saurid>
To: <VRESaurids_Saurid>0.825</VRESaurids_Saurid>
Now in game it's 82% like planned..
It took me 3 sec, maybe you can update this line so no one would come back again for this hahaha and the repartition would do as planned in the mod page.
Oh well if you don't have time I will have to do this correction every update then.