Total War: WARHAMMER III

Total War: WARHAMMER III

509 evaluări
The Duke's Damned Nations
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Adaugă la preferate
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overhaul
Etichete: mod
Dimensiunea fișierului
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Actualizat
1.095 GB
22 oct. 2022 la 13:33
4 sept. la 8:39
353 jurnale de actualizare ( vizionare )

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The Duke's Damned Nations

În 2 colecții create de The Duke
The Duke's Damned Nations Submods
38 obiecte
TDDN: Marcher Lords Campaign Challenge
30 obiecte
Descriere
DAMNED NATIONS

The Duke's Damned Nations is a complete overhaul mod that changes many many aspects of the game, from a complete battle rework, to campaign redesign, ai tweaks, multiplayer game mode changes, new models and units, altered vfx, projectile trails, you name it, everything is within the purview of the mod. In TWW2 it was known as The End Times, but has undergone many changes and has a new name and shiny icon.

WHAT TO EXPECT

Longer, bloodier battles, harsher campaigns, hundreds of new units and a whole new balancing approach as well as a custom faction, Skeggi, with a focus on Realism in Fantasy.

REALISM IN FANTASY

While many will see this as a contradiction, this is the key approach of The Duke's Damned Nations - treat the world as if it were real, and make it play accordingly. Accepting that all the magic, monsters and mayhem of the world is real, how do they act? How do you face the endless tide of the undead, the mighty power of the greenskins or the relentless rage of the daemonic hordes? The mod gives my interpretation of a realistic take on the world, focusing on solid gameplay influenced by realism to keep it intuitive and informed by the lore, which is, as always, interpreted. Tabletop is entirely ignored in my approach, except its connection to the lore.

For more information, check out
https://docs.google.com/document/d/1-Av5_r8hKH4CWi0pbm9BybYyVHFhrnVvtSMqV7S7a44/edit?usp=drivesdk?
DISCORD

For questions and feedback, i have an active discord https://discord.gg/7c965zF2ZX where you can discuss, ask questions and play multiplayer games.

THANKS

Please check the discussions for a full list of thanks, but I'll take this opportunity to thank Billzelbubz, B0ki, Decastra, Dietrich, Penguin King and Valas for their work on the conversion from wh2 and continued modding support. Without them, the work to convert the mod would have been too great and there would be no Damned Nations. I'd also like to thank Aida Valuna for suggesting I approach long time players for aid, as without her suggestion, the wheels wouldnt have started turning.

LINKS AND SUPPORT
https://www.patreon.com/TheDukesTW The mod is of course always free but donations are massively appreciated.
https://discord.gg/48tWqDq Join the discord for more information, feedback, announcements or to join the MP community.
https://www.youtube.com/watch?v=QXPFJXptscw&t=0s for a basic overview
Discuții populare Vezi toate (7)
3
18 sept. la 3:57
BUG REPORTS
adimemir
4
1
2 mart. 2023 la 15:35
What are some things that you wish you knew about the mod before starting? I'll go first.
PDThePowerDragon
0
30 nov. 2024 la 6:03
Missing exact information, e.g. fatigue effects
paskster
471 comentarii
Legis TH 30 sept. la 14:54 
There is, NARRATIVE mode difficulty keeps the battle difficulty while the replenishment is very close to the vanilla, for you and for the enemy, so it is not going to be ultra easy since the enemy also enjoys increased replenishment.
REMMMYYYYYYY 28 sept. la 21:02 
I love this mod so far. One thing, is there a way you can make a difficulty to have the hardcoreness. But decent troop replenishment. I love the slowdown of fights and everything. I just can bring myself to wait 60 turns after first fight. Heh idk if theres a difficulty like this already in please let me know. Thanks for all the hard work!
bling bling boy 24 sept. la 9:38 
He's used the base game heat sicking projectiles that one shot everything they touch, once he gets used to how they play he will appreciate them 100% more
sarumanthecursed 24 sept. la 8:28 
Cannons should not melt infantry anyways they have bad aoe, use them vs large. This def a skill issue
bling bling boy 24 sept. la 6:49 
I can taste the cope in the air :WH3_skragHapp:
ZedsDeadBabe 24 sept. la 5:38 
skill has nothing to do with it. I had empire cannons on grape shot, on the flanks of enemy crossbows, firing unimpeded the entire battle, and they only managed 100 kills between both cannon units doing this. USELESS.
bling bling boy 24 sept. la 5:29 
Massive skill issue mate, it can outright win a battle with correct positioning, I was the same at the start thinking it was terrible but it's honestly not.
ZedsDeadBabe 24 sept. la 3:46 
ALSO- a stronger artillery submod would be appreciated. Currently im playing empire with zero artillery because its a wasted army slot at this point.
ZedsDeadBabe 21 sept. la 12:49 
As Karl Franz, I start the campaign with imperial foot, but there is no option to recruit them on any building...is this a bug or intended?
burken 12 sept. la 21:25 
i love this mod and the longer battles but the low replenishment rate makes me want to blow my head smooth off. is there a way to change that? if not, forget i asked