Total War: WARHAMMER III

Total War: WARHAMMER III

The Duke's Damned Nations
470 Comments
REMMMYYYYYYY 8 hours ago 
I love this mod so far. One thing, is there a way you can make a difficulty to have the hardcoreness. But decent troop replenishment. I love the slowdown of fights and everything. I just can bring myself to wait 60 turns after first fight. Heh idk if theres a difficulty like this already in please let me know. Thanks for all the hard work!
bling bling boy 24 Sep @ 9:38am 
He's used the base game heat sicking projectiles that one shot everything they touch, once he gets used to how they play he will appreciate them 100% more
sarumanthecursed 24 Sep @ 8:28am 
Cannons should not melt infantry anyways they have bad aoe, use them vs large. This def a skill issue
bling bling boy 24 Sep @ 6:49am 
I can taste the cope in the air :WH3_skragHapp:
ZedsDeadBabe 24 Sep @ 5:38am 
skill has nothing to do with it. I had empire cannons on grape shot, on the flanks of enemy crossbows, firing unimpeded the entire battle, and they only managed 100 kills between both cannon units doing this. USELESS.
bling bling boy 24 Sep @ 5:29am 
Massive skill issue mate, it can outright win a battle with correct positioning, I was the same at the start thinking it was terrible but it's honestly not.
ZedsDeadBabe 24 Sep @ 3:46am 
ALSO- a stronger artillery submod would be appreciated. Currently im playing empire with zero artillery because its a wasted army slot at this point.
ZedsDeadBabe 21 Sep @ 12:49pm 
As Karl Franz, I start the campaign with imperial foot, but there is no option to recruit them on any building...is this a bug or intended?
burken 12 Sep @ 9:25pm 
i love this mod and the longer battles but the low replenishment rate makes me want to blow my head smooth off. is there a way to change that? if not, forget i asked
LOn3 11 Sep @ 8:45am 
alright nevermind my last comment its something else -__-
SGP - Stoney 22 Aug @ 8:47pm 
Does this mod break the dwarven grudge mechanic? It says its delayed but doesn't say how long. We're on turn 25 and still no grudge mechanic.

Separately, Thorek Ironbrow's Artefact Vault mechanic seems to be broken too, zooming out doesn't show the component locations, and I haven't seen one of the items where it normally is.
adimemir 17 Aug @ 1:54pm 
i have put a BUG REPORTS discussion
HiddenPrior 16 Aug @ 8:37am 
Incredible Overhaul. Most fun balance by far.
A. 13 Aug @ 3:32am 
Imho the best overhaul mod in terms of realism and balanced hardcore playstyle.Its is so DAMN amazing!
Baby Bunter Hiden 26 Jul @ 1:12pm 
All submods need updating please! Main mod is great
John Deadlock 9 Jul @ 4:58pm 
Chicken SACRIFICES HAVE SUCCEEDED
John Deadlock 5 Jul @ 4:53pm 
Begging has failed, Chicken sacrifices to begin shortly.
tylerskald 30 Jun @ 10:45am 
Any news about the update?
mavmissile 17 Jun @ 10:54pm 
Please update the mod after the annoying sega update. It makes this game what it should have been ! Thankyou for previous work !
tylerskald 11 Jun @ 10:32am 
Hello there! Thanks for the mod. I would like to clarify if you can create a separate mod (a lite version) that includes only changes to combat and unit parameters? Your overhaul is pretty awesome (my 100 hours for TDDN!) however there are plenty of wonderful campaign over vanilla mods out there and it will be stellar to play victory condition overhaul or alike with your tactical-wise and brutal battles.
FoughtMorfeo 2 Jun @ 3:56am 
Hi! I'm enjoying a lot your overhaul! I like the balancing and how battles are played, with a low pace but high strategic choice! Just one question to anyone who might answer me: may I use the True Unit Size Mod with this? Does it break something or not? I'm asking because that mod usually works by doubling (or generally increasing) all unit sizes and their health pool. So, I would just to understand if using this mod keeps the game balanced as done with the overhaul! Thanks!
快乐树骑士团 18 May @ 11:41am 
有人汉化它吗???????
sarumanthecursed 18 May @ 11:21am 
That’s the point you moron, for people who actually want the challenge, you just suck.

@MinusTaurus
MinusTaurus 18 May @ 10:12am 
this mod is garbage, my units take 17 turns to replenish after the first fight
Harbinger 6 Apr @ 1:48am 
@The Duke I just want to thank you for your work, Damned Nations is the best WH3 overhaul. I'm just having the most fun experience in this game so far, because of it. Keep going the hard work! :empirecross:
Zanza 5 Apr @ 3:48pm 
hi, has anyone else have the problem that you can't recruit wargor-heroes as Khazrak?
jlsolider 4 Apr @ 12:28pm 
Eltharion the grim has wasteland climate as unpleasant is this a bug or something
The Duke  [author] 1 Apr @ 7:48am 
Vampires are very much comfortably beatable by the empire, you just have to use reserves to make sure some of your troops don't get too tired.
Tydar 1 Apr @ 6:55am 
Great mod if you like playing OP vampires, not so great if you like Empire
sarumanthecursed 31 Mar @ 11:42am 
Updated faster than I expected honestly, thanks duke!
The Duke  [author] 31 Mar @ 10:50am 
It is now updated for the latest update
Tydar 31 Mar @ 7:34am 
Crashes right now due to the CA kislev updates. Hope a fix is in the works!
sarumanthecursed 10 Mar @ 7:24pm 
@Sworcus I kinda agree, battles are definetly waaay easier vs ai as the player can use ddn way better.
Sworcus 2 Mar @ 1:36pm 
This mod makes the game incredibly easy
Dreamwell 1 Mar @ 5:34pm 
High elf foot dragonknights hold their swords wrong, by the blade and not the handle.
foxconnor272 28 Feb @ 12:14pm 
Legions of Nagash?
THE DEEP 26 Feb @ 2:09pm 
@Ty of Troy need a sub mod
LOn3 22 Feb @ 6:39am 
The mod is nice but is there any chance it can be more compatible with other mods? feels like every time i want to play this mod i have to turn off almost all my other mods
Ty of Troy 21 Feb @ 12:52pm 
I really love what this mod does, but how does it work with units added from other mods or factions added by other mods?
The Duke  [author] 13 Feb @ 6:46am 
chaos spawn vary greatly depending which faction's spawn they are
THE DEEP 13 Feb @ 6:22am 
Did you reduce the mass of most monstrous Units ? in earlier version Chaos Spawn looking bigger and more mass, which kinda make sence ?
Bambi 12 Feb @ 9:09am 
If I can ask, is there any mods that are compatible?
pjadtron 9 Feb @ 9:09am 
@Leroy overhaul mod + overhaul mod = not gonna work
Leroy Sinclair 9 Feb @ 5:30am 
work with radious ?
The Duke  [author] 4 Feb @ 9:49am 
Its not the first time someone new to the mod feels that way about arti, but over time there's a consistent move towards the view that artillery is actually very strong just not what people are used to from total war artillery, it's a consistent shift with experience in the mod that is present in most feedback
Bensepoo 3 Feb @ 2:14am 
Very good mod, except that artillery is unfortunately completely useless and its a waste of money to have in your army. The Cygor from Beastmen seems like the only artillery likish unit, as far as i testet, which makes a decent job (played as Southern Realms, Raikland, Bretonnia and Beastmen).
conninator2000 17 Jan @ 12:43pm 
Hey it seems orcs (grimgor) campaign, their raidin' camp isn't buildable. In a tier 3 settlement it says to build the previous tier of the building first and has a tiny squished red arrow under its building icon, but there is no tier 2 building for it.
King Bradley 9 Jan @ 6:32pm 
Am I wrong or are chaos chariots basically useless in this? The larger unit count seems to just lead to them awkwardly not properly charging things half the time.
Jimmy 7 Jan @ 5:59am 
is it intended that vampire counts cant use ambush stance? I think that was a bug in 6.0 right? So somehow this mod kept that bug in after it got fixed by CA , or it's intended in this mod. I'd look in the changelog for the mod but you know.. it doesnt exist...

I just started using this mod and I like what ive seen so far a lot but no changelog makes it really tough. I read the google doc but even that barely mentions anything.
Darkwolf 29 Dec, 2024 @ 10:40am 
Hey man; Just noticed that the Doomslayers start a battle with no special anti-anything, but half way through, they somehow gain the Anti-large trait. Is that by design or some sort of glitch?