Total War: WARHAMMER III

Total War: WARHAMMER III

509 valoraciones
The Duke's Damned Nations
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overhaul
Etiquetas: mod
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1.095 GB
22 OCT 2022 a las 1:33 p. m.
4 SEP a las 8:39 a. m.
353 notas sobre cambios ( ver )

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The Duke's Damned Nations

En 2 colecciones creadas por The Duke
The Duke's Damned Nations Submods
38 artículos
TDDN: Marcher Lords Campaign Challenge
30 artículos
Descripción
DAMNED NATIONS

The Duke's Damned Nations is a complete overhaul mod that changes many many aspects of the game, from a complete battle rework, to campaign redesign, ai tweaks, multiplayer game mode changes, new models and units, altered vfx, projectile trails, you name it, everything is within the purview of the mod. In TWW2 it was known as The End Times, but has undergone many changes and has a new name and shiny icon.

WHAT TO EXPECT

Longer, bloodier battles, harsher campaigns, hundreds of new units and a whole new balancing approach as well as a custom faction, Skeggi, with a focus on Realism in Fantasy.

REALISM IN FANTASY

While many will see this as a contradiction, this is the key approach of The Duke's Damned Nations - treat the world as if it were real, and make it play accordingly. Accepting that all the magic, monsters and mayhem of the world is real, how do they act? How do you face the endless tide of the undead, the mighty power of the greenskins or the relentless rage of the daemonic hordes? The mod gives my interpretation of a realistic take on the world, focusing on solid gameplay influenced by realism to keep it intuitive and informed by the lore, which is, as always, interpreted. Tabletop is entirely ignored in my approach, except its connection to the lore.

For more information, check out
https://docs.google.com/document/d/1-Av5_r8hKH4CWi0pbm9BybYyVHFhrnVvtSMqV7S7a44/edit?usp=drivesdk?
DISCORD

For questions and feedback, i have an active discord https://discord.gg/7c965zF2ZX where you can discuss, ask questions and play multiplayer games.

THANKS

Please check the discussions for a full list of thanks, but I'll take this opportunity to thank Billzelbubz, B0ki, Decastra, Dietrich, Penguin King and Valas for their work on the conversion from wh2 and continued modding support. Without them, the work to convert the mod would have been too great and there would be no Damned Nations. I'd also like to thank Aida Valuna for suggesting I approach long time players for aid, as without her suggestion, the wheels wouldnt have started turning.

LINKS AND SUPPORT
https://www.patreon.com/TheDukesTW The mod is of course always free but donations are massively appreciated.
https://discord.gg/48tWqDq Join the discord for more information, feedback, announcements or to join the MP community.
https://www.youtube.com/watch?v=QXPFJXptscw&t=0s for a basic overview
Discusiones populares Ver todo (7)
3
18 SEP a las 3:57 a. m.
BUG REPORTS
adimemir
4
1
2 MAR 2023 a las 3:35 p. m.
What are some things that you wish you knew about the mod before starting? I'll go first.
PDThePowerDragon
0
30 NOV 2024 a las 6:03 a. m.
Missing exact information, e.g. fatigue effects
paskster
471 comentarios
Legis TH 30 SEP a las 2:54 p. m. 
There is, NARRATIVE mode difficulty keeps the battle difficulty while the replenishment is very close to the vanilla, for you and for the enemy, so it is not going to be ultra easy since the enemy also enjoys increased replenishment.
REMMMYYYYYYY 28 SEP a las 9:02 p. m. 
I love this mod so far. One thing, is there a way you can make a difficulty to have the hardcoreness. But decent troop replenishment. I love the slowdown of fights and everything. I just can bring myself to wait 60 turns after first fight. Heh idk if theres a difficulty like this already in please let me know. Thanks for all the hard work!
bling bling boy 24 SEP a las 9:38 a. m. 
He's used the base game heat sicking projectiles that one shot everything they touch, once he gets used to how they play he will appreciate them 100% more
sarumanthecursed 24 SEP a las 8:28 a. m. 
Cannons should not melt infantry anyways they have bad aoe, use them vs large. This def a skill issue
bling bling boy 24 SEP a las 6:49 a. m. 
I can taste the cope in the air :WH3_skragHapp:
ZedsDeadBabe 24 SEP a las 5:38 a. m. 
skill has nothing to do with it. I had empire cannons on grape shot, on the flanks of enemy crossbows, firing unimpeded the entire battle, and they only managed 100 kills between both cannon units doing this. USELESS.
bling bling boy 24 SEP a las 5:29 a. m. 
Massive skill issue mate, it can outright win a battle with correct positioning, I was the same at the start thinking it was terrible but it's honestly not.
ZedsDeadBabe 24 SEP a las 3:46 a. m. 
ALSO- a stronger artillery submod would be appreciated. Currently im playing empire with zero artillery because its a wasted army slot at this point.
ZedsDeadBabe 21 SEP a las 12:49 p. m. 
As Karl Franz, I start the campaign with imperial foot, but there is no option to recruit them on any building...is this a bug or intended?
burken 12 SEP a las 9:25 p. m. 
i love this mod and the longer battles but the low replenishment rate makes me want to blow my head smooth off. is there a way to change that? if not, forget i asked