Stardeus

Stardeus

36 ratings
Better Storage
   
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Tags: Mod
File Size
Posted
Updated
11.602 MB
21 Oct, 2022 @ 3:41pm
24 Jul, 2024 @ 7:01pm
13 Change Notes ( view )

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Better Storage

Description
Three levels for each:

Fridges :



  • Fridge (1x1) -> 100 units (default Fridge)
  • Large Fridge (1x1) -> 200 units
  • Huge Fridge (1x2) -> 500 units

Beverage cooler :



  • Beverage Cooler (1x1) -> 50 units (Default Beverage Cooler)
  • Large Beverage Cooler (1x2) -> 200 units
  • Huge Beverage Cooler (1x3) -> 400 units

Storage units :



  • NEW Mini Storage unit (1x1) -> 100 units
  • Storage unit (2x2) -> 2500 units (Default storage unit)
  • Large Storage Unit (3x3) -> 6000 units
  • Huge Storage Unit (4x3) -> 10000 units

Each of the improvements are available via corresponding searches.
Beverage coolers and fridges via searches that follow the temperature control. Storage units via technology.

These new items are organised in the construction menu in a Storage menu.

Popular Discussions View All (1)
0
2 Apr @ 6:55am
Russian Translate
dyxshooter
32 Comments
darthdeastroy913 17 May @ 10:40pm 
@mojo same issues would like it fixed or an alternative
Thaumaturge 30 Mar @ 9:41pm 
Is there an estimated update time?
Thaumaturge 28 Mar @ 10:33pm 
Thanks! I can't wait to enjoy it.
Elzetia  [author] 28 Mar @ 8:21am 
I have to update, let me few time to resintall my setup =)
Mojo 28 Mar @ 2:16am 
Nice. Only problem I've got with this is all of the Fridges before you get to the big deep freezer will only hold Pre-paired food. No Ice, Fiber, Protein, or Stem cells like the Vanilla version.
LordTeague 15 Feb @ 6:16am 
Can you add the total amount of storage each storage unit has to its tooltips? For both ease of use and not having to go out of the game to find that info (before building it).
spajus  [developer] 3 Feb @ 12:51am 
[quote]I will looking for in few days =) [/quote]
Thank you! Also it's worth checking for other changes in definitions, for example most electric devices now have "WithFuse" component that allows installing fuses with them. This could be synchronized with the fridges too.
Elzetia  [author] 3 Feb @ 12:14am 
I will looking for in few days =)
spajus  [developer] 2 Feb @ 11:01pm 
This mod needs to be updated for v0.12. TileTransform components for storages now have to define InPort and OutPort instead of WorkSpot. The game should detect that those aren't defined and automatically fix it, but it would be reasonable to update the defs.
TheRTist 2 Feb @ 4:22pm 
Idk if it's working with v0.12 It seems like there's times where there's objects in the crate, and people will say that they're lacking the object. They will find it if the object in question is ejected.