Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you! Also it's worth checking for other changes in definitions, for example most electric devices now have "WithFuse" component that allows installing fuses with them. This could be synchronized with the fridges too.
However doesn't with the beta branch
I need bigger Beverage storage
@Skissors_ i reduced the science skill to 5.
thanks for the feedback =)
{ "Key" : "Group", "String" : "Food" },
Might no longer be valid, specifically the term "Group" (singular)
Looking at the current storage in the vanilla, they're all replaced by "Groups", even for single categories - Like the steel wardrobe.
I've fixed things on my personal game just by replacing it.
I'm rocking with
{ "Key" : "Groups", "StringSet" : [ "Food", "RawFood" ] },
Cos I want my fridges to store plantfibre too
They need to be set to store organic things like coffee/grain/bread/protein/plant fibres ...etc
I am reluctant to add different levels of storage for the metal wardrobe and the cabinet. Feel free to give me feedback =)