Total War: WARHAMMER III

Total War: WARHAMMER III

386 ratings
Order of Solland
13
6
5
8
4
2
2
2
3
5
2
3
3
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
582.188 MB
14 Oct, 2022 @ 6:39am
21 Mar @ 8:48am
49 Change Notes ( view )

Subscribe to download
Order of Solland

In 1 collection by RedDragon0908
Red's Warhammer 3 Mods
8 items
Description
Hello everyone,
welcome to this mod page.

Formal information
Please make sure to read the following mod description and the informations below before you ask questions or request updates etc.
If you like the mod you are welcome to press the "thumbs up" button or leave your feedback in the comments.
Even if you don't like the mod you are welcome to give your constructive feedback.

Please only ask for updates, when the mod is not working anymore or causing issues - not every game update requires a mod update!

Description
This mod is based on the idea of Matt Carmack's "Order of Solland", a Teutonic Order themed army book, and my personal interesst in the historic Teutonic Order.
If you want to read further about the army book check out the credits section for a link.
The content added by this mod is not part of the Warhammer-lore and aside from some historic references completly fictional.

What does this mod do?
This mod transforms the vanilla faction of Ostland into the custom faction of the Order of Solland and make it playable on the Immortal Empire map.

Solland has access to a completly new roster of faction exclusive units and buildings as well as three new legendary lords, one legendary hero and a few new custom generic agents.
The lords all have a few custom skills and items with new effects/abilities.
Also implemented are three new magic lores: the "Lore of Terror", the "Lore of Shadows and Beasts" and the "lore of Death and Beasts".
The units are all set in the Medieval time and are coloured by Medieval 2 Total War vibes, as well as this whole mod. Like Ritterbrüder (Knights Brothers), Schwertbrüder (Swordbrothers), Pavise Arabalists (Crossbowmen) and many more.
Some of the unit names are in German because these are "ranks" within the historic Order.
There is also a reworked tech tree, nothing special but more immersive

In general I suggest you have a look for yourself as there is lots of content added and the units have many "mechanics" and "synergies" that are by far to much to all tell them here.

With this mod activated both campaigns (Immortal Empires AND Rise of Chaos) are edited BUT only IE is further edited. That includes player and AI in singleplayer and multiplayer.

Important stuff
The Order is designed to be unique! Other factions will not get access to the roster of Solland!

This mod is not compatible with "Order of Solland - Units/MP-Faction" as it adds the same content!

Mod is not (or might not be) compatible with other mods that change stuff for vanilla Ostland.

This mod is created and tested with the vanilla game.
-> I don't plan to add support for game overhauls!

The Ritterbrüder cavalry with lances is ONLY available via the warband upgrade in the campaign, no building recruitment.

Linked required mods are REQUIRED if you want to play with Solland in the campaign!

Be informed that after every major game update Mixu's Unlocker has also be updated.
During that period of time this mod might not work or not work as intended!

Victory Conditions Overhaul -> required for custom victory conditions
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140200173

Submods & Translation
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2875064911/591777966325882184/
Personally I will NOT create any submods as my focus lies on my own projects.
So let me state it as clear as possible: as long as you keep this mod as requirement you are allowed to do nearly anything - of course nothing against the EULA....after you're done you can send me the link and I will put it in the discussion page.

Please have in mind that the units are set exclusive by choice, respect that and don't give them to other factions.
In any case it is recommend to inform me first before you do anything - its not just more polite but there might be things I already have on my own list of improvements.

Known issues
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2875064911/6369856709167719494/

Credits
The following only contains the names of creators and helpers.
For a complete and detailed list please follow this link: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2809197852/5154944131335109120/

Matt Carmack, ChaosRobie, Ascopa, Marthenil, The "Swords of the Emperor"-Team, Vandy, Mixu and the Team behind the MK 1212 mod for Attila Total War and Bálint.

I thank all of the mentioned modders and mod-teams for their permission to use content they have created.
Please contact me if I forgot someone.

Please also check out the creators of the linked youtube videos. They make a lot of cool stuff like the shown.

DISCLAIMER
- Texts and names are based on Matt Carmack's "Order of Solland" as well as Teutonic Order lore, the game Medieval 2 Total War: Kingdoms and my own thoughts.

- Videos are not created by me but are created by independend youtubers (thank you for that)

- This mod and its content is neither political or religious motivated!

- It is NOT my intention to discriminate or offend people of different faiths or ethnicities!

- Used images and symbols (like the cross) are either created by me or come from websites with public domain and permission-free content.

- The cross itself is not to be understood as a symbol with a Christian meaning, but purely as a design element.
-> four endings for the four pillars of the Order: Loyalty, Purity, Faith and Strenght

- the Order of Solland is worshipping Sigmar, meaning all mentions of "god" refer to Sigmar

Donations
All my modding work is for free and will stay for free. But some projects are bigger than others and need a lots of time and maintaince-work, so donations are always welcome.

PayPal donation link:
https://www.paypal.com/donate?hosted_button_id=4CFB4KR246CTS

Tags
Solland, order, teutonic, knights, Ritterbruder, Legendary Lord, LL, Order of Solland, war angel, archangel, knights brothers, brethren, crusade, crusaders, custom battle faction, campaign, singleplayer, multiplayer, mp, reddragon
Popular Discussions View All (5)
20
15 Nov, 2023 @ 9:24pm
PINNED: Compatibility
RedDragon0908
1
28 Jul @ 6:49am
Submods & Translations
RedDragon0908
1
15 Jul, 2024 @ 6:21am
Credits
RedDragon0908
547 Comments
RedDragon0908  [author] 28 Sep @ 4:58am 
Yeah, i have to think of something for that. But thought no one would write a comment about it ;)
Inardesco 28 Sep @ 4:29am 
Was just confused, the rmod is well made so I thought it was something missing
RedDragon0908  [author] 27 Sep @ 9:19am 
So were is the problem?

In the past there was the possibility to recruit the Crusader Champion agent from here, but I removed it.
Inardesco 27 Sep @ 9:08am 
Darak-Kals Crusader Barracks (3rd tier) doesn't have any benefits, no recruitables or other things.
JPV02 18 Sep @ 7:48pm 
my bad misunderstood. great mod either way man preciate your work
RedDragon0908  [author] 17 Sep @ 10:46pm 
I already told you the spawn is removed on purpose, nothing to do with conflicting mods?!?
JPV02 17 Sep @ 1:12pm 
got it, me him and a third were going to do a "reclaim The Holy Land" run with the Outremmer mod and Vulkmar. think those are probably causing the problem?
RedDragon0908  [author] 17 Sep @ 12:46am 
As assumed, your buddy should check his lord pool.
Darak-kal will not spawn in the desert in MP campaign due to start positions of other lls.
RedDragon0908  [author] 16 Sep @ 10:52pm 
Hmm, vanilla Ostland should be a WH 2 faction so no.
Maybe I removed the second army in MP to avoid potential synch conflicts but have to check the scripts again to be sure.
JPV02 16 Sep @ 10:06pm 
i have a buddy that when we play multiplayer for some reason his army in the desert doesnt spawn. i know he only has warhammer 1 and 3 could not having 2 be the issue?