Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
There's also an elf member of the Grand Alliance named Yrellian, but no one's made a model for him and you don't run Elf units in the overhaul anyway.
Could I trouble you for a small edit for Old World support? The campaign start script breaks on #133, which causes the Sartosa settlement buildings to break, RoR don't get assigned to the faction, army doesn't get switched around, and probably more.
I replaced `script/campaign/mod/nanu_sartosa_overhaul_script.lua` #133 with
```
local region_key_by_campaign = {
cr_oldworld = "cr_oldworld_region_sartosa",
cr_oldworldclassic = "cr_oldworld_region_sartosa",
default = "wh3_main_combi_region_sartosa"
}
local campaign = cm:get_campaign_name()
local region_key = region_key_by_campaign[campaign] or region_key_by_campaign.default
local region = cm:model():world():region_manager():region_by_key(region_key)
```
and it appears to have fixed all the issues, seems it was just the one region selection.