Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Pirates of Sartosa Overhaul
868 Comments
Vice 15 Sep @ 2:52pm 
Does this need an update?
BioVolck 15 Sep @ 2:07pm 
please update
Fengxian0830 15 Sep @ 4:06am 
More factions across the map is always fun I like to make these kind of factions into my vassals :3
Ikrani 13 Sep @ 11:27am 
I'd love to see more Sartosa factions with their own legendary lords. Also would love to see more members of the Grand Alliance, possibly as their own faction. Red Brokk has a model in the "Bad Legendary Characters" mod and the Grand Magus has a model in the OvN Araby mod, if you want to borrow the models for your own versions of the characters. Red Brokk could buff the Dwarf Buccaneer units and the Grand Magus, being a secret sorcerer of Tzeentch, could provide Chaos-flavored buffs to Norscan units. Quite the motley crew they'd all make together.

There's also an elf member of the Grand Alliance named Yrellian, but no one's made a model for him and you don't run Elf units in the overhaul anyway.
Kytheros 8 Sep @ 10:58am 
Hey, Nanu!
Could I trouble you for a small edit for Old World support? The campaign start script breaks on #133, which causes the Sartosa settlement buildings to break, RoR don't get assigned to the faction, army doesn't get switched around, and probably more.

I replaced `script/campaign/mod/nanu_sartosa_overhaul_script.lua` #133 with
```
local region_key_by_campaign = {
cr_oldworld = "cr_oldworld_region_sartosa",
cr_oldworldclassic = "cr_oldworld_region_sartosa",
default = "wh3_main_combi_region_sartosa"
}

local campaign = cm:get_campaign_name()
local region_key = region_key_by_campaign[campaign] or region_key_by_campaign.default
local region = cm:model():world():region_manager():region_by_key(region_key)
```
and it appears to have fixed all the issues, seems it was just the one region selection.
Nanu  [author] 1 Sep @ 4:16pm 
RoRs no, I have no intentions of making other coast factions have access, but if I have time and don’t get burnt out in Dynamic RoRs I do want to make the custom Legendary Lords into their own factions which would be confederatable
Maikkeli 1 Sep @ 4:05pm 
Similar question to the one below, any chance of making it possible for other vampire coast factions to be able to get the vampire legendary lords you can unlock trough research tree and RoR's
Karl Franz 14 Aug @ 2:01pm 
Any chance of Making it possible for the other vampire coast factions to recruit these units if they conquer sartosa? (or atleast noctilus since the dreadfleet is a combination of Living and undead pirates, Including chaos dwarves in the lore.)
titandestroyer52 12 Aug @ 4:41pm 
best mod
pheonix89 5 Aug @ 8:43am 
This is a minor UI issue but there are two empty Ship Guns lores in the spell browser and the Lore Of The Seas the Priest of Mannan uses doesn't appear in the spell browser
Manann Mac Lir 24 Jul @ 2:21am 
Hay nanu , i know you have given permission in your description but making a very light sartosa mod for sfo adding new units . can i use your models and a assets ? will give you full credit
SFH 23 Jul @ 6:03am 
Bonkfire 2 Jul @ 8:15pm 
will this be updated to 6.0?
Twyt 11 Jun @ 12:56am 
Hey, Im noticing strange animation stuttering on the promethian models (I think they are new, a "living" alternative for the "rotting" version). When in combat, they seem to get stuck, gitter and animation cancel, and have difficulty moving, starting attack animations, etc.This also applies to the mounts of the priest of Manaan and others. What could be the cause of this?
Nanu  [author] 6 Jun @ 2:15pm 
@tibkir Ah yeah sorry I have no passion for SFO and it keeps changing every few months which is just a ton of work to keep up with on top of the regular CA patches.
tibkir 6 Jun @ 2:03pm 
I assume sfo version is not happening at this point?
Dr. Smoke 5 Jun @ 5:09am 
** The Old World Campaign mod fix **

posted it in the thread :) have fun friends
comisaryarrick 4 Jun @ 9:05am 
Hello! Please update the mod.
Nanu  [author] 22 May @ 1:51pm 
@Swinky I would love to but I have a lot going on in my life right now that I can’t devote as much time to mods as I’d like to.

I’d be happy to work with other modders or even hand off the mod to one dedicated enough to bring Jaego Roth and the other LLs added in this mod to life in their own factions, but for now my focus is on getting Dynamic RoRs ready for the next DLC
ZeButcher888 22 May @ 10:47am 
@Swinky +1
SuperPogue 19 May @ 3:46am 
@leoman93 thanks, that worked. I used console commands to give Sartosa to the Vulture Fleet you start at war with & retook it turn 2. That fixed it. Now to plunder rhe old world!
Swinky 18 May @ 7:30am 
do you still have plans to make them their own mortal faction? Similar to manann's blades in mixus mod, i'd love to retake sartosa as human pirates and start the big ol pirate armada
leoman93 9 May @ 11:04pm 
The Sartosa settlement gets fixed in the old world mod if it gets captured and then you take it back.
SuperPogue 3 May @ 7:59pm 
Just a heads up for anyone wondering, but this mod currently doesn't seem to work well w The Old World. Sartosa settlement is bugged. Someone will probably have to make a compatibility submod.

Also, if you read this thanks for all the hard work on this & other mods Nanu ! You're consistently one of the best modders in this game & the last, always putting out damned impressive work
OwL_PaRTy 3 May @ 1:56am 
Not that its important, but you added Armored Giants in the desc twice. :WH3_horror_Blegh:
UPtownFunk 19 Apr @ 3:36am 
Is it possible to make it where sartosa is able to fight during the day. Maybe as a submod for those who do not want that? Since they are a living faction it makes since that at least some of the maps they fight on will be daytime not cloudy and such.
✙Старийꑭ 17 Apr @ 3:49pm 
Great mod, thank you, but there is some problems with Cathay artillery units (both) - there are no textures for them.
Gameshian 15 Apr @ 8:28am 
is the sfo version still planned? :)
Mumm-Ra 10 Apr @ 3:10pm 
is there a SCM Marienburg submod?
Hackepetersilie 10 Apr @ 9:37am 
Ahoy Nanu!

I love your mods and have been using the Sartosa Overhaul since Warhammer 2. I'm stoked to hear, that this old beauty is getting a visual update in the near future.

Would you consider reintroducing mixed units for Sartosan Pirates? I remember, that in your version for Warhammer 2, both male and female Pirate models were present in the standard Sartosan units.

Thank you for these amazing mods and keep up the great work!
DarknessWrath 4 Apr @ 2:51pm 
The only thing that might not work is an incomptability (i think) that make Aranessa disappear from the game as a lord lmao
Nanu  [author] 4 Apr @ 1:42pm 
@ryan_dooley2 What do you mean? It works fine with the latest patch
ryan_dooley2 4 Apr @ 1:00pm 
Are you ever going to up date this? It's fine if you don't, I just want to know if I should stop checking on this mod.
GenWargrey 28 Mar @ 9:02pm 
looking forward to that visual update you mentioned. looks like a great mod! <3
Nanu  [author] 27 Mar @ 5:26am 
@Caiuz This mod works with the new update
Caiuz 27 Mar @ 5:09am 
I hope this gets updated, at least once the whole upper-/lowercase bug in 6.1 is resolved.
noblewarriorsf 8 Mar @ 9:51pm 
pirates life for me :D
KarlFooknTanner 6 Mar @ 8:30am 
That's wonderful news, thank you very much
Nanu  [author] 6 Mar @ 8:21am 
@KarlFooknTanner Thankyou. I will be doing a visual update of this mod in the coming weeks. The cathayan artillery issue is new, so I will address that, but the norscan units are fine on their own, I suspect thats a mod incompatibility. I'll make sure all the used assets have their own unique paths in the visual update to ensure compatibility isn't a problem in the future.
KarlFooknTanner 6 Mar @ 7:17am 
@Nanu,

Hello, just wanted to tell, I love your mod, been using it since WH2, but having said that while it technically still functions, there are some serious visual issues/bugs with some of the units and the mod could really use an update.

Seems like the norscans are either not fully done or share the some paths with other norscan troops and if using reskins for Norsca there are some visual bugs, such as faces not completely modeled/textured etc.

Cathay pirates seem to lack actual models for their artillery.

I saw one of the heroes or lords having an invisible musket, I think. It was the guy who can choose it as a weapon.

There are other issues, some with animations, some with clipping etc. but these are main ones at the top of my head.

Thank you for you hard work.
Unknown 27 Feb @ 8:15pm 
Sorry might've been asked several times, but does this mod need an update to play? Just want to destroy the southern realms with Arnessa.
henryVI 27 Feb @ 4:50pm 
just throwing my love out there for my favourite mod, love gunpowder, love pirates love this
Tertius Gaudenus 16 Feb @ 8:53am 
Good time of day. Today i lost all models related to this mod (Legendary Admirals from research, Sartosa Captain gals etc) after i assume either Lily's Bretonnia overhaul or LiG reskins updates. Can anyone suggest something? Turning some of them off didn't really work (saves don't load without Bretonnia overhaul, you see)
Hercules 3 Feb @ 2:26am 
does this need an update? When is SFO compatibility planned
Taggerung 2 Feb @ 2:37pm 
How do you recruit Jaego Roth?
James Stone 20 Jan @ 10:19am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3411355755

This is the link for the submod, likely still under analysis. It's my first mod ever so if something is fucked please let me know so I can fix it.
Ikrani 16 Jan @ 7:06pm 
Are any Cathayan, Ogre, Dwarven, or Norscan Lords inbound for this mod, or as a submod? It would be really cool to have a Buccaneer army lead by a Buccaneer Admiral, or a horde of Norscan Pirates led by a Norscan Pirate Lord.
Nanu  [author] 16 Jan @ 2:03pm 
@James Stone Yes, submods are always welcome. I'll include a link to it on this mod's page
James Stone 14 Jan @ 2:53pm 
Additionally, I made a personal mod to make Singe's Skills for All Characters compatible with this (the units added by this mod receive the bonuses of the skills when appropriate). Do I have permission to upload it?
James Stone 14 Jan @ 7:11am 
Would you consider adding Mercenary Contracts to Aranessa? I think it'd be really fun being a Privateer for other factions, and it could be a very fun way to do a themed playthrough (like for example if you wanted to mostly help the forces of Order).