Total War: WARHAMMER III

Total War: WARHAMMER III

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Shazbot's Empire Sketchbook - TWH3
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graphical
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20.885 MB
19 Sep, 2022 @ 9:37pm
15 Sep @ 7:37pm
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Shazbot's Empire Sketchbook - TWH3

Description
I really oughta get some updated pics of these unit stat cards up but for now they should give an idea of what they do.

I made this mod for myself back in Total Warhammer 1 when I got the pack file manager to play with making my own army dudes to play with, and later released it because I thought maybe other people would have fun with it too. Here's Total Warhammer 3, and my activity with the game has waned but now that the Empire is around, getting back at least a little into playing with the pack file manager has been kind of fun.

For the Empire, you get a host of mid-to-late tier units beginning as a step above state troops. Starting with the medieval warriors theme, you get mid tier Warbands with spears, shields, swords, polearms, and horses. Knights, mounted or on foot, are great at crushing your enemies with lances, greatswords, and pollaxes while archers and crossbowmen rain steel from afar. You even get a Dwarven ballista and Bretonnian trebuchet.

Playing with the potential of Empire technology, I made some units fit for 17th-19th century warfare. Three flavors of musket armed line infantry capable of shooting and engaging in melee, balanced out by a weakness to cavalry and low armor and hit points. You get skirmishing snipers, grenadiers with quicklime, carbine and saber cavalry, and some insane war machines including a heavy and light tank, both with exploding mortar shells, a gyrocopter with guided rockets, gyrobomber with explosive bullets, a Dwarven organ gun re-armed into a Volley Howitzer with explosive shells, and War Wagons that carry Helblaster Volley Guns loaded with canister shot so they're giant 9-barrel shotguns. These are my favorite units.

You get a selection of hero and officer units as well. The Enchanter, Battlemage, Ranger, Paladin, Berserker, Druid, Shaman, and Shadowknight each bring their own abilities to use in battle. For Officers, the Colonel carries a rifled repeater with superb range and area effect leadership buffs while the Banner Lord imbues himself with contact effects to lead by example in the thick of the fight.

If I get back into it, I may be adding more units here in the future.
244 Comments
Earth Burger®Fishless Sandwich™  [author] 17 Sep @ 7:19am 
Probably, though I never tried my hand at actually making a proper hero/lord. That might be fun if I get around to figuring it out. Along with how their skill trees would work.
Regent 16 Sep @ 4:55am 
This is a great mod for a Mercenary Lord type of army. Though, is it possible to have the hero/officer as actual Heroes instead of recruitable solo units?
Earth Burger®Fishless Sandwich™  [author] 15 Sep @ 7:39pm 
Ah, okay then. I just pushed the button then.
Augsburg 13 Sep @ 8:08pm 
Does it need an update?
Earth Burger®Fishless Sandwich™  [author] 28 Aug @ 2:53pm 
Thinking of making Kislevite Line Infantry with those nice gun axes their Streltsi have. Like Musketeers but stronger in melee. But do I share them with the Empire? Do I share Empire Line Infantry with Kislev? Hm...
Earth Burger®Fishless Sandwich™  [author] 23 Aug @ 7:45am 
I haven't explored Mod Configuration Tool settings. Maybe I should look into that, that does sound useful I suppose.
Thanks for feedback.
SpooNNNeedle 20 Aug @ 1:03pm 
Riflemen feel just fine btw. They're on-par with the Guns of the Empire firearm infantry, which is also balanced quite well against other factions.
SpooNNNeedle 20 Aug @ 1:02pm 
Haven't tested them yet, I have a separate mod for ballistae (Sylvania faction)

Speaking of separate mods, it might be worth looking into setting up Mod Configuration Tool settings in your mod to enable/disable specific units from being recruited on the campaign map. The Expanded Roster or any of Graetor's unit mods should all give you examples of how to properly set something like that up.

It would allow someone in my circumstance of having more control over the kind of units AI armies are recruiting, and would also allow someone who might not want to play with or against the hero units added by this mod to personalize their campaign that way.
Earth Burger®Fishless Sandwich™  [author] 9 Aug @ 8:05am 
I love my custom steam tank, man.

Skirmished against an auto-generated Kislev army, I'm wondering if my ballista are a bit strong for their price in my list. I might bump up their cost maybe. Anyways, I had two units of ballista almost destroy a custom tank before it could finally disable their guns, brought it down to 35 hit points. I was expecting to lose the tank, and the battle.
the mad lad had other plans
Thanks to AI being too stupid to not shoot at the impenetrable front shield, it hung on to those 35 hit points like a honey badger on a lion's unmentionables and proceeded to MASSACRE everything in front of it while my remaining line and back line infantry supported it, keeping everything away from its vulnerable sides and rear.
Earth Burger®Fishless Sandwich™  [author] 9 Aug @ 5:49am 
Wondering if I should touch up Rifleman hit points a little more, but they do have solid accuracy, DPS, and range, even if still shorter than dedicated range their volleys can be comically destructive.