Total War: WARHAMMER III

Total War: WARHAMMER III

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Warrior Saints of the Empire
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43.865 MB
30 Aug, 2022 @ 7:41am
20 Sep @ 5:11pm
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Warrior Saints of the Empire

In 1 collection by Pwner1
Mods by Pwner1
73 items
Description
Click here for no cap version

Click here for Radious submod made by Leohong

Second in my series of Warriors of Order unit mods. Will probably make bretonnia too and perhaps Cathay is there is demand. Gives the good guys some infantry punching power as chaos gets their huge guys in extra thick armor plates. Lore is as follows: In time of utter desperation need the prayers of Empire have been heard and her divine protectors have pitched in those who were purehearted and suitable have been resurrected to beat back the tides that would devour the realms of men. Their dust and bones have been transformed into bodies that are untiring, inhumanly strong and resilient and their wounds heal at incredible speeds. They are more than a match for foul chosen warriors of chaos,vampire and even grail knights. The forges of Empire have been fired up to forge incredible heavy plate armor for them and ancient relics and heirlooms have been gathered to be reforged for weapons fit for their enormous physiques.
As the Empire are Sigmar's people so are the warriors saints he has resurrected to life once again, those that were once known as zealots or flagellants retain their combat doctrine or charging the enemy with a weapon in each hand. A number of Sigmar's esteemed warriors wield oversized hammers while the greatest heroes, former emperors and those that personally fought in Sigmar's armies before are organized into their own elite unit, the Champions of Order.

Cultists and those from knightly orders dedicated to Morr that have been called serve as warriors saints have not tasted death before, but as the god of prophecy he foreknew those he would call to serve in newfound life to protect the old world from an untimely end and give safety to those souls yet unborn.

As the forests of the empire are far from safe many woodsmen who walked with Taal have met their deaths at many dangers such as the beastmen and their remains were left to be unceremoniously to the forest floor. As the time for the Warrior Saints to appear earth and foliage of the woods quickly shaped itself to cover their old bones and they are now more alive than ever before.

Warriors previously dedicated to Myrmidia were great strategists and as mighty sunrays have shone on the graves of great heroes from therein they arose grossly incandescent with any weapon they picked up imbdued with blazing heat.

Statswise their base stats are near to chosen of chaos warriors, but they all come default with immune to psychology,magical attacks,fatigue immune and regeneration. They also have barrier of 800hp.

1. The basic variant wield two hammers. Berserk, deathblow and anti infantry.

2. Great Weapon variant has splash attacks and armour sundering attacks.

3.Shielded variant is Regiment of Renown recruited at level 15. Unbreakable,encourage, immune to contact effects.

4. Taal variant is anti large and has throwing spears,vanguard deploy and stalk and hawkish precision.

5. Morr variant is great weapon unit, but no splash attacks. Fear,terror,dread aversion and discouring attacks. Doom and darkness as bound ability.

5. Myrmidia blazing sun variant has guerrilla deploy, repeater pistols,shields,fire attacks with burnt effect and adaptive tactics.

Building religion landmarks and buildings increase their cap. They also require forge buildings with the lowest tier unit requiring tier 1 and the 3-5 requiring tier 2 blacksmith.

Once again they are very powerful, but limited units. Don't be shy to give feedback and suggestions. Thank you.
153 Comments
GC_Rallo 30 Sep @ 10:21pm 
I disagree, the units look cool as shit and for people that want a fun, strong unit, its great for them. and for people who want to have these units fit into vanilla, its all simple editing with RPFM
Pwner1  [author] 30 Sep @ 6:58am 
Yea looking back on this it was not that well executed...
GC_Rallo 30 Sep @ 6:01am 
Love the mod, I thought it was way overtuned so I edited it with RPFM and now I'm all into modding WH3. Thanks for the cool units and for getting me into modding!

For anyone who feels the same about the unit strength, I'd recommend setting model count to 40 and definitely tweaking the Taal and Myrmidia units to fire less often. I went further than that but that alone should make them feel like they "fit" the vanilla game more, just with Empire having a good high-tier infantry option on par with Aspiring Champions / Wrathmongers .
Pwner1  [author] 26 Sep @ 12:52pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575242340 Please check out this new Skaven airship mod!
Pwner1  [author] 21 Sep @ 8:03am 
They kind of suck IMO, I have more skill in my later mods.
aurore.auger 20 Sep @ 10:36pm 
Great mod, I'm really looking forward to the Bretonnian faction!
Ghostgg10 20 Sep @ 9:24am 
hi mate. thanks for the mod. when you upgrade cathedral of sigmar from level 4 to level 5 you cant recruit the empire saint variant of taal, mymridia and moor. they disappear from the recruitment pool. but when the cathedral is at level 4 you can recruit them.can you please look into it.
Sr fred 10 Sep @ 8:39pm 
U should make them 32 models onlty
Pwner1  [author] 14 Jun @ 9:34pm 
In retrospect I would do them having 60 models and sligthly come up on top against chaos chosen.