Total War: WARHAMMER III

Total War: WARHAMMER III

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Red Host of Tehenhauin - additional red crested units for lizardmen
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units
Nhãn: mod
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45.769 MB
28 Thg08, 2022 @ 3:35am
3 Thg09 @ 3:39am
40 ghi chú thay đổi ( xem )

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Red Host of Tehenhauin - additional red crested units for lizardmen

Trong 1 bộ sưu tập tạo bởi Ubermorgen
Ubermorgen WH3 mods
19 vật phẩm
Mô tả
This mod adds 15 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. I ported this mod from WH2 but had to redo most textures. I also added some visual variations for most units and did some minor rebalancing.


Mod Features
- 15 new units (mostly red crested skinks; 3 RoR; 1 blessed)
- 11 new followers


Units
All Red Crested Skink units have the vanilla passive ability "frenzy". Some units are capped; cap increases with their individual recruitment buildings.
See here for more details.



Unit Roster
    Melee Infantry
  • Red Crested Skinks (Shields)
  • Red Crested Skinks (Spears)
  • Sotek Cultists
  • Sotek's Chosen
  • Skink Temple Guard of Sotek
  • Saurus Warriors of Sotek
  • Blessed Sotek's Chosen

    Missile Infantry
  • Red Crested Skink Cohort (Javelins)
  • Red Crested Skink Skirmishers
  • Red Crested Skink Braves

    Cavalry
  • Red Crested Skink Cold One Riders
  • Red Crested Skink Horned One Riders

    Regiments of Renown
  • Verminbane Cohort (Sotek Cultists)
  • Mauls of Sotek (Kroxigors)
  • Wing of Sotek (Terradon Riders)


Submods


Special Thanks
  • Frodo[github.com] - RPFM.
  • Ole[github.com] - AssetEditor.
  • DarkAuk: for his post on reddit.

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and happy skaven hunting,
Uber
107 bình luận
Ubermorgen  [tác giả] 21 giờ trước 
updated for 6.3
Goldberg 31 Thg08 @ 3:26am 
Thank's for the mod, everything is great, from cards art, to ideas, to models! Just thanks!
Walt The Why 25 Thg07 @ 11:29am 
This is so peak
Ubermorgen  [tác giả] 18 Thg06 @ 6:06am 
updated for 6.2
Caiuz 31 Thg03 @ 4:34am 
I would love to see a compatibility patch for Old One's New Era, since that mod messes with buildings.
Ubermorgen  [tác giả] 18 Thg02 @ 1:45pm 
@Sir Rig: Thanks for playing :)
All I can say in return is choq-tok!
Sir Rig 18 Thg02 @ 8:56am 
This mod is a requirement whenever I play a Tehenhauin compaign. I've been using it for years and wanted to finally get around to saying thank you!
Ubermorgen  [tác giả] 15 Thg12, 2024 @ 11:55am 
@Phanfynator: Oh damn, you are right, looks like I made a small mistake when updating the script earlier. Should be fixed now, but sadly the fix won't affect ongoing campaigns.
Phanfynator 15 Thg12, 2024 @ 11:10am 
hello i think there is a issue with the 3 ROR , there are available for all factions (not only lm but empire, vamps and others too) at the begin of the campaign
Ubermorgen  [tác giả] 12 Thg12, 2024 @ 3:18pm 
updated for 6.0