Total War: WARHAMMER III

Total War: WARHAMMER III

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Red Host of Tehenhauin - additional red crested units for lizardmen
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45.769 MB
28 aug 2022 om 3:35
3 sep om 3:39
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Red Host of Tehenhauin - additional red crested units for lizardmen

In 1 verzameling van Ubermorgen
Ubermorgen WH3 mods
19 items
Omschrijving
This mod adds 15 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. I ported this mod from WH2 but had to redo most textures. I also added some visual variations for most units and did some minor rebalancing.


Mod Features
- 15 new units (mostly red crested skinks; 3 RoR; 1 blessed)
- 11 new followers


Units
All Red Crested Skink units have the vanilla passive ability "frenzy". Some units are capped; cap increases with their individual recruitment buildings.
See here for more details.



Unit Roster
    Melee Infantry
  • Red Crested Skinks (Shields)
  • Red Crested Skinks (Spears)
  • Sotek Cultists
  • Sotek's Chosen
  • Skink Temple Guard of Sotek
  • Saurus Warriors of Sotek
  • Blessed Sotek's Chosen

    Missile Infantry
  • Red Crested Skink Cohort (Javelins)
  • Red Crested Skink Skirmishers
  • Red Crested Skink Braves

    Cavalry
  • Red Crested Skink Cold One Riders
  • Red Crested Skink Horned One Riders

    Regiments of Renown
  • Verminbane Cohort (Sotek Cultists)
  • Mauls of Sotek (Kroxigors)
  • Wing of Sotek (Terradon Riders)


Submods


Special Thanks
  • Frodo[github.com] - RPFM.
  • Ole[github.com] - AssetEditor.
  • DarkAuk: for his post on reddit.

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and happy skaven hunting,
Uber
107 opmerkingen
Ubermorgen  [auteur] 10 uur geleden 
updated for 6.3
Goldberg 31 aug om 3:26 
Thank's for the mod, everything is great, from cards art, to ideas, to models! Just thanks!
Walt The Why 25 jul om 11:29 
This is so peak
Ubermorgen  [auteur] 18 jun om 6:06 
updated for 6.2
Caiuz 31 mrt om 4:34 
I would love to see a compatibility patch for Old One's New Era, since that mod messes with buildings.
Ubermorgen  [auteur] 18 feb om 13:45 
@Sir Rig: Thanks for playing :)
All I can say in return is choq-tok!
Sir Rig 18 feb om 8:56 
This mod is a requirement whenever I play a Tehenhauin compaign. I've been using it for years and wanted to finally get around to saying thank you!
Ubermorgen  [auteur] 15 dec 2024 om 11:55 
@Phanfynator: Oh damn, you are right, looks like I made a small mistake when updating the script earlier. Should be fixed now, but sadly the fix won't affect ongoing campaigns.
Phanfynator 15 dec 2024 om 11:10 
hello i think there is a issue with the 3 ROR , there are available for all factions (not only lm but empire, vamps and others too) at the begin of the campaign
Ubermorgen  [auteur] 12 dec 2024 om 15:18 
updated for 6.0