Europa Universalis IV

Europa Universalis IV

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Make Ibevar Great For Anbennar
   
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24 Jul, 2022 @ 6:52am
9 Aug @ 2:46am
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Make Ibevar Great For Anbennar

In 1 collection by 甜酵母
Anbennar submod
59 items
Description
Main Content:
1.Optimize the game process of Ibever. Provide serveral formable country after the fianl mission.
2.Buff many other elven tags cuz moonlight is shareable.
3.Rework Arakeprun(H01)'s mission tree in a medium scale.
4.And some other changes...

Detailed content:
【Ibevar】
1.Elves(including ruinborn elves) available: Reduce local development cost in forest areas.
2.Mission buff
2.1.Extend the lasting time of "Prosperous Ibevar", add -10% development cost in primary culture province.
2.2."the Western Wall" now provides +1 fort level.
3.Government Reforms:Council of the Ancients gain +2 advisor pool, unlock a special government mechanic.
4.Develop Decisions: Add a buff to the heartland of Ibevar(as defined in the mission tree), reduce local governing cost. Besides, reduce the local culture conversion in 50 years.
5.Moonhaven: Ibevar can union with Moonhaven by a special decision after becoming the Emperor of EOA.

10.Unlock some formable-country decision after finishing Ibevar's final mission(Do not need culture change or captital movement).
*In background, Ibevar has some issues with those countries.So might be not lore-friendly. Just gameplay stuff.

10.1 Silver Demesne-Arbaran:Ibevar formable.
10.1.1.Skip some mission not suitable for Ibevar.

10.2.Silver Demesne-Adenica: Ibevar formable.
10.2.1.Adenica available: You can go both war and peace now.
10.2.2.Adenica available: You can choose a new pony after pony's death.

11.Moonwood Federation-Cyranvar: Moon Elves formable, bring your lost cousin back home(cannot gain the Oak Monarchy). Cyranvar is an End-Tag.
11.1.Cyranvar available:You can go both routed right now. Not very lore-friendly though.
11.2.Oak Monarchy: Now reduce instead of increase advisor cost. Better long lived events.

【Anbennar】
1.Artificer estate:Add two way to unlock artificer estate.
1.1 Unlock by decision: Tolerant gnomes, goblins or kobold first.
1.2 Unlock by diplomatic action: Make friends with a country who has already unlock artificers.

2.Vampire
2.1.All country available. Add an event connected with specific localisations(such as Arca Corvur), so you can unlock vampire estate.
2.2.Vampire country available. Add a decision to remove the cooldown of spreading vampire estate.
2.3.Asheniande available: Add a decision to send vampires to all EOA nations(so you can complete its mission easier).

3.The Dragon Coast
3.1.Kobildzan and Gnomish Hierarchy available. Adding some research projects for those two countries(stealing ideas from Varainé lol) to enrich their gameplay.
3.2.Kobildzana vailable:You can go both routed right now. Not very lore-friendly though.
3.3.Kobildzana vailable:Unlock mythical cavalry: drake. Add a decision to hatch those monsters.

【Escann】
1.(Hidden route)A new formable old kingdom in Escann.

2.Blademarch: Adjust the bonus of final mission. Remove debuff, halving some part of buff.

3.The Escanni Wars of Consolidation: Anyone can declare to be the winner now. This is implemented by a different decision.
3.1.Patricians estate: Gain lotalty bonus of developing Castonath 20 times, once the development of Castonath is 40 or more.

【Bulwar】
1.Jadd Empire: Player can follow the path of Jaddari through decision.
2.Rezankand: Add Estate Taxation mechanic to its government reform.
3.(Hidden Route): Provide unique mt for a special tag switch, leading the way to the Phoenix Empire.

【Alentir】
1.Precursor Relics:Copy the precursor relics event chains. Now anyone(even the local ruinborn and Alentir adventurers) can find the ancient precursor ruins through events.

2.Aelnar: Enable regular estates for Enlightened Empire reform.
2.1.The fate of Lithiel: Now anyone can decide the fate of Lithiel after the Rianvisa (which means player can marry her as other famous leader and go two routes).

3.Ameion
3.1.Taychendi/Devandi province with kheionism will be slowly Kheionized, once it's near another Kheionai culture province. This alternation is aimed to save player's time and dip points.
3.2.Nákyra can convert to reformed by exclusive event. Make Ameion → Nákyra → Taychend Empire possible.

4.Arakeprun:Mission overhaul

5.Gemradcurt
5.1.Reduce the devastration debuff of winds of winter by 20%(0.7→0.56), so that player will not achieve global devastration when updating fortess.
5.2.Hearthwards now provides +0.5 local trade goods size (The Greater version is +1), so that player has more reason to build shelters for their people.

6.Brelar:Add a start event to adjust game difficulty.

7.Taychend Empire
7.1.Give exclusive government reform new buffs.
7.2.Have access to "Raise Seedthrall" ( a bunch of artificer armies) decision after enabling seedthrall invention.

【Haless-DoHA】
1.Sunrise Empire:Sun elves/sunrise elves available. Player can follow the path of Hiderion through decision.
1.1.Add assimilation cultures mechanic to Sunrise Court.

2.Devouring path
2.1.The Demon Empire can gain tributes from estates every 10 years now.

3.Bianfang
3.1.Bianfang can now "unite" with Jiangdu and gain their mission tree.
3.2.Yanification: Greatly increase the speed of yanification.

4.Jiangdu
4.1.Mission buff
4.1.1."warrior tradition" now provides +1 free mil policy.

5.AP/TP/DP
5.1.Expand infrastructure will show TP province menu ( with a little change ) .Make some TP ability available to AP/DP.

【Other】
1.Economy idea group regain -20% development cost, Infrastructure idea group gain -10% development cost. This is implemented by policies, so has little compatibility problem .
2.Add some estate privileges.
3.Expand infrastructure in a province with Mage Tower will give a economic buff.
133 Comments
Jele 12 Oct @ 12:00pm 
Hey, great mod, but a thing I found is a problem. Playing as Arakeprun I reached mission "Academy of Arcane sciences" however after fulfilling the requirements, I could not fire it.
(Note; I do not have any DLCs so if requirement for that mission includes anything from DLC and that's why sorry for the question)
pertpd 7 Sep @ 10:19pm 
玩完了,十分出色,希望能继续丰富和法拉内尔的剧情,比较原版里面法拉内尔可以联统伊贝瓦尔,可以变成法拉内安也可以联统法拉内安(甚至还能和剑之誓约那个王室联动),只不过精灵好像没办法和其他种族联姻,这个可能要改一下,顺带还可以再丰富一下其他任务树,例如和阿蕾骑士团的关系那些
ᛣ Munin ᛉ 7 Aug @ 12:50pm 
Bug when forming new country as ibevar, moonhaven breaks free.
poet of latin 1 Aug @ 6:47am 
能否给伊贝瓦尔一个变法拉内安的决议?
JohnnyBravo 31 Jul @ 2:01am 
Stop calling them hidden routes, just tell me how to get em :(((
Meatshield 26 Jul @ 2:15am 
Farranean mission tree has also been added, and I think it would be nice to add content that goes to Farraneam after completing the Ibevar mission.
甜酵母  [author] 20 Jun @ 9:41am 
The lack of localization does not affect the stability of the game. In terms of gameplay, unless you see the key values, it actually has no impact at all.
thevenirto 20 Jun @ 4:47am 
I tried to run both fork from gitlab and from steam and still get "missing localization" at the start. Any ideas what patches am I missing ?
甜酵母  [author] 8 Jun @ 5:26am 
Of course, you can also run it in this mod. This mod is based on the beta version of Anbennar and fully supports English (except that the introduction is not entirely in English).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939497607
甜酵母  [author] 8 Jun @ 4:45am 
yes, gitlab anbennar/anbennar-eu4-dev Remember to change the name of the folder to.