RimWorld

RimWorld

257 ratings
Vanilla XCOM Weapons
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.697 MB
6 Jul, 2022 @ 7:29am
7 Aug @ 10:11pm
12 Change Notes ( view )

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Vanilla XCOM Weapons

In 1 collection by flango
Vanilla XCOM Collection
8 items
Description
[CE Compatible]

Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.
Most weapons are intended to be balanced sidegrades of vanilla weapons.

Comparison spreadsheet:
https://docs.google.com/spreadsheets/d/1noxZp95Xr4qvBGPyDqH9VkYwANkD3W3HNvUbCwkXxHo

Contents:
  • Assault Rifle
  • Sniper Rifle
  • Shotgun
  • Cannon
  • Pistol
  • Grenade Launcher
  • Autopistol
  • Bullpup
  • Vektor Rifle
  • SPARK Heavy Autocannon
  • Bolt Caster
  • Arc Thrower
  • Psi Amp (Royalty DLC)
  • Shard Gauntlet (Templar melee)
  • Medikit (Single-use very short (~1.5h), but strong boost to healing rate, making some wounds heal in an instant)

Try my other mods:


Sidenote:
- Weapons will spawn on other pawns, traders and will appear as relics
- Compatible with everything, even CE
- I will be making more XCOM themed modules, such as Chosen weapons, utility items, heavy weapons, armor, etc.
- Feel free to make compatibility patches, report bugs and request features!

Good luck, Commander.
114 Comments
Chigagad 3 Sep @ 2:50pm 
Hey, I'm on Mac and also had the problem with missing sounds. I simply converted the mp3 files to ogg with ffmeg and it works fine now, I guess it will also work on Linux. Easy fix and I guess many people on Linux and Mac would appreciate. Love your mod, I've always had a soft spot for XCOM.
Side1iner 12 Aug @ 1:06pm 
@flango: Loving all things XCOM added to RimWorld! But, you have bundled the 'Enable Oversized Weapons' DLL with all your XCOM weapon mods and it breaks the vanilla outfit stand. Errors are thrown and weapons aren't correctly rendered on the stands (they don't show at all).

I tried using only the actual 'Enable Oversized Weapons' mod (not having it force bundled in your XCOM mods) and it's the same. So I'm gonna comment over there as well.

Why do you have it bundled? Hard dependencies?
flango  [author] 7 Aug @ 10:12pm 
it was indeed a loadfolder issue. should be working now!
ExoticButts 7 Aug @ 1:22pm 
Hey again! I've noticed that this mod doesn't seem to load Psi Amps properly when Royalty is installed. It seems that either LoadFolder.xml is never calling it, or any other method is never finding it, even with nothing but Core + DLCs + Harmony + this mod enabled. Figured I'd drop in and let you know, hope it helps :winter2019happyyul:
flango  [author] 13 Jul @ 6:14am 
Updated to 1.6!
Removed offsets for some weapons because 1.6 broke it.
John ODST 22 Feb @ 4:32am 
i use linux ;(
flango  [author] 22 Feb @ 1:40am 
are you on Linux or using the "Fast Mod Audio Load" mod? there are issues regarding .mp3 audio with these
Homar 22 Feb @ 1:37am 
No sound, checked the others too and the exact same, the only one that seems to work is the laser one. It's sad to remove these cool weapons
sdarck2 31 Jan @ 11:26pm 
it's cool to see xcom weapons in rimworld
John ODST 17 Nov, 2024 @ 10:28am 
no aduio on any of the weapons for some reason not sure for the cause otherwise works fine