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@NGL My Alt
I want to do more factions including the ones you have mentioned but the plans for when Stellaris 4.1 updates are mainly going to be improvements for my existing shipsets.
Brouderian
¿Tus mods están activados en el lanzador del juego? Porque eso es lo que parece.
炫彩墨染希
If you just want the default model, just delete the "empire_01_entities_Coloussus" ASSET file.
VersionZero
I actually see what you are doing wrong here, you need to be exporting the texture in dtx5 BC3 (interpolated alpha) and nothing else. The textures that are exported are supposed to be in a dds format, not a jpg format. This is regardless of whether you are using Jorodox tools or not, otherwise your textures simply will not work.
I'm struggling with properly exporting various Star Wars ships I commissioned into my Stellaris mod.
The main issue being the locators and texture.
I am in desperate need of help of guidance since most of the guides about this still use Jorodox Tools instead of rossg's pdx io mesh plugin for blender.
How do you usually approach exporting custom ship models and assigning locators.
If you can write steps please let me know, I think the texture creation part may be messed up because I didn't export the commissioned textures for the comm model in dxt6 dds compression (it is currenlty in jpg)
Torpedo sphere is coming and is actually a priority right now. Can't say the same about the Eye of Palpatine, I don't rally feel like it's needed in this set.