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@NGL My Alt
I want to do more factions including the ones you have mentioned but the plans for when Stellaris 4.1 updates are mainly going to be improvements for my existing shipsets.
Brouderian
¿Tus mods están activados en el lanzador del juego? Porque eso es lo que parece.
炫彩墨染希
If you just want the default model, just delete the "empire_01_entities_Coloussus" ASSET file.
VersionZero
I actually see what you are doing wrong here, you need to be exporting the texture in dtx5 BC3 (interpolated alpha) and nothing else. The textures that are exported are supposed to be in a dds format, not a jpg format. This is regardless of whether you are using Jorodox tools or not, otherwise your textures simply will not work.
I'm struggling with properly exporting various Star Wars ships I commissioned into my Stellaris mod.
The main issue being the locators and texture.
I am in desperate need of help of guidance since most of the guides about this still use Jorodox Tools instead of rossg's pdx io mesh plugin for blender.
How do you usually approach exporting custom ship models and assigning locators.
If you can write steps please let me know, I think the texture creation part may be messed up because I didn't export the commissioned textures for the comm model in dxt6 dds compression (it is currenlty in jpg)
Torpedo sphere is coming and is actually a priority right now. Can't say the same about the Eye of Palpatine, I don't rally feel like it's needed in this set.
I really don't have any idea how to solve this problem unfortunately, it shows up for me as intended. My only guess is that the mod either failed to download or that you don't have it enabled.
You do know that the NSC edition exists right?
This is basically just another choice you have for the appearance of your ships when creating an empire, much like humanoid or mammilian ships. So yeah (unless I am misunderstanding your question).
I'm not sure I understand the question here
Now that I am a bit more experienced with model making I might not need to, I could just modify the existing textures (though doing so for all models in this shipset would take time). Could be a fun summer modding project for me.
Well, the models that you use all depend on what I said in the credits page for each of my shipsets. Take the credits for this shipset for example, the models from the Mod Database and EvilleJedi are free-release and I don't really really care if anyone uses them or not, in the case of those, go ham. But this shipset also consists of a significant number of models from Elratie's Star Wars Empire Ships which will require you to go ask for his approval to use those models. Make sure you have a good look at what I said in each of the credits pages before using anything from my sets, you are most likely need to ask other modders for permissions.
Hold on... I'm working on it...
Well unless more people specifically request such, I am not going to do that. But it isn't to difficult to do it yourself. All you have to do is go into this mod's files and under gfx/models/ships/empire delete the "empire_01_entities_planetary_rings" ASSET file, that will default the orbital rings to a mammalian appearance.
Are you telling me you want the vanilla mammalian orbital ring?
Sorry, Steam is blocking your link for me. Is there another way to describe of show this specific ship?
excuse me,In which science could I build these ships?
Everything there is either a free-release or was originally from Elratie's mod. Yea, go for it!