Project Zomboid

Project Zomboid

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RV Interior
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66.688 MB
17. Juni 2022 um 12:00
17. Dez. 2023 um 9:35
44 Änderungshinweise (anzeigen)

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RV Interior

Beschreibung
READ THE INSTRUCTIONS BEFORE ENABLING THE MOD

Simulate interiors of some vehicles. Support over a 100 vehicles.

Each vehicle has 25 fully-customizable independent spaces.

The power is tied to the car battery. Some trailers have no battery of their own, and need to be attached to another vehicle to have power.

Some vehicles are entered from the back (trunk area) via the radial menu or hotkey. The trunk can be locked to avoid entry.

An interior with a sink has water collector on the roof available for plumbing.

Instructions




  • /!\ FOLLOW THIS GUIDE TO ADD THE MOD TO AN EXISTING SAVE. FOR MP FOLLOW PHONEY'S GUIDE IN THE DISCUSSION.

  • Non-standard maps (such as Challenge maps) are not supported.

  • In Multiplayer, the map file "vehicle_interior" needs to be put in top priority. Map=vehicle_interior;OtherMaps;Muldraugh, KY;

  • In Multiplayer, Anti cheat Type 2 and 12 might need to be disabled.





Enable the mod "RV Interior". The same mod works in both singleplayer and multiplayer. RV Interior - Vanilla Addon is an optional add-on for vanilla vehicle support.

Enter a vehicle and open the vehicle radial menu. If the vehicle is of a type that has an interior map, an "Enter" option will appear.

To exit an interior, right click on the ground and select the "Exit" context menu option.

With the Mod Options mod installed, a hotkey can be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)

The safe zombie distance to enter can be configured (or disabled) in the Sandbox options. Players in SP who want to change these mid-game can use the Change Sandbox Options mod.


At least one of the following mods is required:



Full list available here.

Recommended Mods

allows a hotkey to be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)
allows you to take a trait to start the game somewhere random on the back-roads of Kentucky with an RV. (SP ONLY)
Spawns additional vehicles in locations appropriate to their type.


Credits

Maxwelt44 - Programming, Map, Custom Textures
RobRendell - Programming
AuD - Debug Menu, 3D Models

Special thanks to BIBI who inspired this mod with Doomsday MotorHome



[theindiestone.com]

Version: 1.4.14

Workshop ID: 2822286426
Mod ID: RV_Interior_MP
Mod ID: RV_Interior_Vanilla
Map Folder: vehicle_interior
Beliebte Diskussionen Alle anzeigen (112)
147
40
22. Aug. um 6:34
ANGEHEFTET: [B42] Unofficial Community Update Project
Janger[Eng]
361
24. Apr. um 7:23
ANGEHEFTET: Q&A
Maxwelt
116
15. Aug. um 8:20
ANGEHEFTET: Bugs/Incompatibility
Maxwelt
3.275 Kommentare
Zetacius 31. Aug. um 5:58 
I don't think so, no
lct 31. Aug. um 3:37 
Is it possible to switch between the carriage storage mode and the caravan mode? The coexistence of the two modes seems rather unreasonable
Fylas 29. Aug. um 15:14 
UPDATE FAIRIES... I'm dead. I never heard that before. I'm stealing that, thanks tilarium XD
tilarium 29. Aug. um 7:23 
@Myke Ok? I'm neither the author nor one of the update faries, so I have no control over it.
Myke 29. Aug. um 5:34 
@tilarium People asking you to port the mod to B42 because they love it and its great and they want to play with it in the new version not because they want to be a pain in the ass. Ty for all the hard work and i cant wait for stable to play your mod!
tilarium 26. Aug. um 7:54 
Cause this doesn’t add vehicles and you don’t have Fili’s mod (I think Filibuster’s mod is the one the fleetwood is in)
MrCooperrr 26. Aug. um 7:21 
Does anyone know why the fleetwood and the ford rv isn't showing up in my spawn list?
Zetacius 22. Aug. um 23:08 
@Miklen have to ask the other mod, then, B41 and B42 versions are made by different people
@El Tapicero It can be
El Tapicero 22. Aug. um 20:45 
is it ok to put this mod in a dedicated server after map is created ? , i see it has items to add to the map folder line.
Miklen 22. Aug. um 8:08 
Sorry, my bad. B42.