RimWorld
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Monster Hunter RimWorld
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Mod, 1.3, 1.4, 1.5
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57.085 MB
23 apr 2022 om 3:35
22 aug 2024 om 11:41
22 wijzigingsnotities (weergeven)

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Monster Hunter RimWorld

Omschrijving

  • Updated for version 1.5 courtesy of OttersHoldHands. Special thanks to people in Dragons Descent discord for testing this version out.

    Version 1.5 does not currently have Pawnmorpher integration. Will be restored at a later date. If you have a save from 1.4 with Pawnmorpher enabled your morph colonists WILL be deleted on loading 1.5 at this time.
  • Fixed corpse error spam for certain creatures

[imgur.com]
(click on image above for album with all currently available monsters and their details)


  • BBQ spit, cooked meat and hunter meals to feed and buff your colonists.


  • Version 1.5 does not currently have Pawnmorpher integration. Will be restored at a later date. If you have a save from 1.4 with Pawnmorpher enabled your morph colonists WILL be deleted on loading 1.5 at this time.

Requirements:
  • Vanilla Expanded Framework



Q:Are you going to add [insert monster here]?
A:Probably. Im not limiting myself to monsters from World and Iceborne, so eventually you may see your favorite monster in the mod. Eventually.

Q:Are you adding armors?
A:No. I have planned initially, but the sheer amount of sprites required made me reconsider. If you want, and have the skills you are more than welcome to make an addon mod with armors. I will not be doing them.

Q:What about felynes?
A:Same thing as armors - not planned, but you can use the Housekeeper Cat mod with Housekeeper Felyne retexture mod instead If you so wish.

Q:Endemic life and stuff?
A:Potentially. Those are easier to add since they are just simple animals that only need a set of sprites and thats it.

Q:Is this compatible with CE?
A:No.

Good mods to go with:

GitHub page If you want to test the most recent additions you can download that version here: https://github.com/AsG-Alligator/MHRW/tree/weaponless


Enjoy this mess of a mod. Please let me know if you find any issues with it. If you are familiar with Rimworld modding and are willing to help out with development, hit me up.
Populaire discussies Alles weergeven (7)
8
17 feb 2023 om 1:05
Pawnmorpher non-full morph balance pass?
Kepler68
4
30 sep 2022 om 0:55
Leather Optimization C# + Materials Filter + this mod
Damon_Vi
3
30 sep 2022 om 23:36
Spreadsheet for armor values
Azraile
316 opmerkingen
lophothedilo 28 sep om 19:16 
Still waiting for the 1.6....
Kogath 21 sep om 20:54 
Looking forward to this getting updated. Looks amazing! :MHRISE_happy:
catmoochie 21 sep om 11:18 
Hope this one gets an update to 1.6 is one of my favorites
Halfelfaedyn 15 sep om 16:19 
:steamhappy:
神说万岁 13 aug om 1:53 
How long does it take to reach 1.6?
Aleksey 2 aug om 6:30 
Agreed!
AsG_Alligator  [auteur] 2 aug om 6:12 
One would expect that once the game hits 1.0 the code would be reasonably stable so that thinbgs wouldnt break every update, but here we are. It very much feels like the game should have remained in early access for a lot longer than it did.
Aleksey 2 aug om 5:39 
There's no such thing as "deprecation" in the RimWorld codebase. It's just ripped from it completely.
AsG_Alligator  [auteur] 2 aug om 4:02 
Which is why I am this disillusioned with Tynan's way of updating the game where everything breaks every time he wants to release another cashgrab DLC.
OttersHoldHands 1 aug om 22:18 
lots of stuff is broken so its going to be a bit of time before I can get it running again.