RimWorld

RimWorld

375 ratings
Monster Hunter RimWorld
11
5
5
7
4
2
5
2
3
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
57.085 MB
23 Apr, 2022 @ 3:35am
22 Aug, 2024 @ 11:41am
22 Change Notes ( view )

Subscribe to download
Monster Hunter RimWorld

Description

  • Updated for version 1.5 courtesy of OttersHoldHands. Special thanks to people in Dragons Descent discord for testing this version out.

    Version 1.5 does not currently have Pawnmorpher integration. Will be restored at a later date. If you have a save from 1.4 with Pawnmorpher enabled your morph colonists WILL be deleted on loading 1.5 at this time.
  • Fixed corpse error spam for certain creatures

[imgur.com]
(click on image above for album with all currently available monsters and their details)


  • BBQ spit, cooked meat and hunter meals to feed and buff your colonists.


  • Version 1.5 does not currently have Pawnmorpher integration. Will be restored at a later date. If you have a save from 1.4 with Pawnmorpher enabled your morph colonists WILL be deleted on loading 1.5 at this time.

Requirements:
  • Vanilla Expanded Framework



Q:Are you going to add [insert monster here]?
A:Probably. Im not limiting myself to monsters from World and Iceborne, so eventually you may see your favorite monster in the mod. Eventually.

Q:Are you adding armors?
A:No. I have planned initially, but the sheer amount of sprites required made me reconsider. If you want, and have the skills you are more than welcome to make an addon mod with armors. I will not be doing them.

Q:What about felynes?
A:Same thing as armors - not planned, but you can use the Housekeeper Cat mod with Housekeeper Felyne retexture mod instead If you so wish.

Q:Endemic life and stuff?
A:Potentially. Those are easier to add since they are just simple animals that only need a set of sprites and thats it.

Q:Is this compatible with CE?
A:No.

Good mods to go with:

GitHub page If you want to test the most recent additions you can download that version here: https://github.com/AsG-Alligator/MHRW/tree/weaponless


Enjoy this mess of a mod. Please let me know if you find any issues with it. If you are familiar with Rimworld modding and are willing to help out with development, hit me up.
Popular Discussions View All (7)
8
17 Feb, 2023 @ 1:05am
Pawnmorpher non-full morph balance pass?
Kepler68
4
30 Sep, 2022 @ 12:55am
Leather Optimization C# + Materials Filter + this mod
Damon_Vi
3
30 Sep, 2022 @ 11:36pm
Spreadsheet for armor values
Azraile
312 Comments
神说万岁 13 Aug @ 1:53am 
How long does it take to reach 1.6?
Aleksey 2 Aug @ 6:30am 
Agreed!
AsG_Alligator  [author] 2 Aug @ 6:12am 
One would expect that once the game hits 1.0 the code would be reasonably stable so that thinbgs wouldnt break every update, but here we are. It very much feels like the game should have remained in early access for a lot longer than it did.
Aleksey 2 Aug @ 5:39am 
There's no such thing as "deprecation" in the RimWorld codebase. It's just ripped from it completely.
AsG_Alligator  [author] 2 Aug @ 4:02am 
Which is why I am this disillusioned with Tynan's way of updating the game where everything breaks every time he wants to release another cashgrab DLC.
OttersHoldHands 1 Aug @ 10:18pm 
lots of stuff is broken so its going to be a bit of time before I can get it running again.
Aleksey 26 Jul @ 5:39am 
Okay, no worries.
AsG_Alligator  [author] 26 Jul @ 12:35am 
I already have someone that can update this, but at their own leisure.
Aleksey 25 Jul @ 3:56pm 
I can try updating it for 1.6. I've done so with some others as well. Originally, I was just going to do it and post here, but I don't want to step on your toes either. Let me know if it's okay to update this to 1.6, @AsG_Alligator
Nouvi 24 Jul @ 6:05pm 
Probably would have to be done like 1.5 was. Someone updates the files and provide them to AsG for upload.