Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
7. Balance changes; normally the radius is taken from iRadius on Gremlin weapon templates, you can change that with Template Master, it is originally 40 so idk where he got that 18 from
8. Balance change, but take a look at Iridar's Vanilla Classes
9. Check out Killzone Concealment Tweak which doesn't actually work but neither does Ability Tweaks, this I might add tbh
10. Visual config stuff bottom of XComGameCore.ini
11. That isn't even being applied in his code (it's applying to AvatarReflectShot whatever that is) but it is also almost never an issue
12. This is range limit for Codex teleport that was removed by Firaxis so a balance change
I have not implemented a lot of the things in Ability Tweaks because they are more on the side of balance preferences and I am mostly interested in fixing bugs.
For the suppression stuff you can probably just use Suppression for Suppression and add the various abilities I haven't added to that yourself.
1. I wouldn't want to touch this because it's an indexed array but the relevant config is VANISH_EXCLUDE_EFFECTS and this only affects enemy vanish abilities
2. This is a flag on character templates meant for flamethrower panic that is a cut feature
3-4. Use WSR or Repurpose Abilities or another mod that does these
5. It's hardcoded but you can change iEnvironmentDamage on weapon templates with Template Master
1. Mark/holotarget preventing concealment
2. Codex not afraid of fire
2. Spectres having shadowstep instead of lightning reflexes
4. XCOM Avenger turrets having Guardian
5. The Lost's melee environmental damage lessening (couldn't find in base game .ini's)
6. What is the scanning protocol out of center targeting bug?
7. Scanning protocol 18 -> 20 radius, 2charge -> 5 cd, marked, with target definition
8. +1 Pillar's variable duration
9. Killzone no reaction penalty & disrespecting concealment
10. 50% less ridiculous missed shot trajectory
11. Reflect ignoring LoS
12. Teleport to only within a certain range within squadsight
It adds an additional ability with different targeting condition (same one used by Revival Protocol) which doesn't need the fix. So it is compatible simply by not being affected.