Crusader Kings III

Crusader Kings III

86 valoraciones
Auto Demand Conversion
   
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867.814 KB
7 ABR 2022 a las 14:21
11 SEP 2022 a las 1:51
6 notas sobre cambios ( ver )

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Auto Demand Conversion

En 1 colección creada por LuckyLuke
LuckyLuke's Quality of Life Mod Collection
4 artículos
Descripción
This mod adds a decision that sends a "demand conversion" interaction to all vassals, couriers, and house members. Once you activate the decision,
it sends these interactions every in-game month and fully automatically.

You can also disable this decision or re-enable it at any point in the game.

The mod was inspired by "Serp's" "Mass Demand Conversion" mod. The difference between these is that, with mine, you only need to activate it once. After that, it will automatically execute each consecutive month.

🏆❌ This mod is not achievement compatible.






⚙️ Features
⠀⠀⠀⠀- Removes the need to go through each person separately to activate this interaction
⠀⠀⠀⠀- Activated through a decision
⠀⠀⠀⠀- Executes each consecutive month, fully automatically.


🧩 Compatability
⠀⠀⠀⠀- It should be compatible with every mod and game update. If it isn't, let me know.


❤️ Like my work?

[ko-fi.com]
18 comentarios
IsaBeau 15 NOV 2024 a las 10:37 
Mod needs an update and fitted into the category of things i added in my own mod, thats why i merge it into my mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3202921261
If the author wants me to remove this mod i will do it
Thx
Rahko 15 OCT 2024 a las 7:21 
Needs an update!

In the meanwhile, for anyone who wants to use this, there is a very simple fix: subscribe to this mod (resubscribe if you are already subscribed), then open file explorer and navigate to [where ever you installed steam]/Steam/steamapps/workshop/content/1158310/ , then sort by date, so that the newest folder is on top, this is the folder for this mod because you just subscribed to it. Then navigate to common -> decisions and open mod_auto_demand_conversion_decisions.txt with notepad or any simple text editor. There you need to change just one thing on two different lines:

picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
into ->
picture = { reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds" }
zlatky 6 OCT 2024 a las 7:20 
Doesn't work atm-plz update!
-Armageddon- 22 AGO 2024 a las 2:38 
Damn sad to hear about the errors, what about similar mod to this one?
Lunya 21 MAR 2024 a las 10:47 
Still sort of works but spams tons and tons of errors so it's probably not worth it unfortunately :GardenLove:
President Tubman 21 JUN 2023 a las 11:48 
Does this also convert sub vassals?
Troubles The Cat 27 MAR 2023 a las 11:44 
Could you please make a mod to auto demand payments? <3
Etshy 27 AGO 2022 a las 10:37 
looked a bit into the error.log file generated and there quite a bit of lines generated by this mod.

Here are a few lines
[code]
[18:01:42][jomini_script_system.cpp:262]: Script system error!
Error: run_interaction effect [ Interaction cannot be sent. Reason:
Unknown ]
Script location: file: common/on_action/mod_auto_demand_conversion_on_actions.txt line: 18
[18:01:42][jomini_script_system.cpp:262]: Script system error!
Error: run_interaction effect [ Actor: Pyrros Basilakios of d_strymon (Internal ID 60405)
Recipient: Pyrros Basilakios of d_strymon (Internal ID 60405)
Secondary actor: null
Secondary recipient: null ]
Script location: file: common/on_action/mod_auto_demand_conversion_on_actions.txt line: 18

[/code]

Got a problem, with another mod, that created tons of line in error.log and make it up to several GB, and this mod generate quite a bit of lines too.
dbix11 25 JUL 2022 a las 13:27 
Keeps changing me to my liege's religion and culture, had to uninstall
TurtleShroom 10 JUL 2022 a las 13:59 
Got it. Thank you.