RimWorld

RimWorld

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Vanilla Factions Expanded - Classical
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Mod, 1.4, 1.5, 1.6
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6.758 MB
1 apr, 2022 @ 11:19
26 jul @ 4:14
31 ändringsnotiser ( visa )

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Vanilla Factions Expanded - Classical

I 1 samling av Oskar Potocki
Vanilla Expanded
110 artiklar
Beskrivning
[www.patreon.com]




See change notes



Unite the broken Republics against the common enemy. Stop the senators from squabbling and plotting against each other by completing a chain of missions to gain their favor. Each senator on your side will provide you with more political power in the senate, as well as new technologies, regular tributes and a helping hand when you need it the most. What the brochure doesn’t mention is the fact that each senator on your side is a senator living under your protection, a pawn you need to care for and defend, as they are not always a skilled fighter.

Gaining support of enough senators can give you access to new weapons, such as Javelins and Spathas, new structures such as thermae bath or crafting bench, or new technologies such as road building! It also unlocks perks that affect how your colony fares in these difficult, troubling times!

Vanilla Factions Expanded - Romans is a unique faction mod, creating a bridge between neolithic and medieval technological eras. The whole purpose of the mod is to introduce a faction called the Republic, divided into 3 subfactions. Player can side with each of them, as each of them provides different rewards - both in unlockable technologies and in actual paid tribute.























































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Storyteller art by Visandar.

ISOREX, artist and programmer who helped tremendously on the mod

Chowder, who wrote majority of the descriptions in the mod

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I still unlock the new technologies without doing quests for the factions?
A: Yes you can!

Q: Are the perks unlocked via senators permanent?
A: Until you get ALL the senators: no. Losing senators will disable their perks, forcing you to gain favor of new senators if you aim to unite the republics.

Q: Will Neron Neolithic lock the technology to Neolithic Only?
A: Yes. All technologies from eras above neolithic will not be researchable, and only tribal factions and the republics will spawn in the world. Please note this is a soft lock and it doesn’t remove quest rewards, loot, mechanoids etc.

Q: Can I access the senator screen without travelling to one of their settlements?
A: Yes, simply use the factions tab!

Q: What happens if I have Vanilla Outposts Expanded active?
A: Nothing, the mods work together just fine. This mod only adds 4 outposts, whilst Vanilla Outposts Expanded adds like… 10? I think. Anyway, any overlap is removed so you won’t get 2 different logging outposts.

Q: Is this mod compatible with Combat Extended?
A: It is!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You can however use the mod called Cherry Picker to remove things you don’t want! I recommend it!

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: Yes, all our systems are separate. It should work with literally any other mod.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I enjoy this mod without using the storyteller or starting scenario?
A: Yes, as always, this mod just adds new factions that you can trade with, attack them etc. You can in fact unite the republics no matter what starting scenario you picked! And yeah, you don't need the storyteller for any of this!

Q: I don't see the buttons for interacting with senators! What am I doing wrong?
A: Make sure you open the menu by right clicking on the settlement with your caravan at the settlement selected. If you open the menu from the factions screen it will not show the buttons.



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Populära diskussioner Visa alla (30)
6
17 okt, 2024 @ 6:17
Neron not working
NightLight
11
8 jul @ 4:04
Feedback, too long for a comment
Meanie
5
19 okt, 2024 @ 18:55
Temporary Fix for Disappearing Senators
snasblundersnail
1 303 kommentarer
Sleepless Homunculus 9 timmar sedan 
Does the scorpion use the shooting skill, or does it have static accuracy?
No Mic Tweetus 21 aug @ 8:21 
Uh, why wouldn't it?
Morcalvin 21 aug @ 4:45 
Does this work with VFE-Empire?
ShadowBlade9 19 aug @ 18:54 
Love the mod. I'm doing a medieval play-thorough right now and I would have lost without the scorpions. Can you make it so pawns remove clothes or at least armor when using the bath? I find it so weird to watch my pawns bathing in plate armor. Also, can you add some health benefits to using the bath? Better circulation? Temporary pain relief? I feel like realism doesn't make things too overpowered.
Futstub 17 aug @ 3:06 
So when I travel to a settlement of a republic and open the senator screen I don't have the options to request quests or bribe. What am I doing wrong? (trading works normally)
Benz ✇ 16 aug @ 5:24 
Пацаны бля заебали сделайте перевод уже на этот мод
Anker 15 aug @ 18:30 
Side note: Despite how the favor description says that they'll join your colony, I've already recruited one of the factions this save and I don't have a single recruited senator. Not sure what's up with that...

blue: Yeah, but bronze is kind of a tremendous PITA to craft compared to using steel as-is. Very slow. Also, useful pretty much only for tiles, weapon, and armor- anything that requires Steel specifically, which is most things, can't use it.
blue 15 aug @ 17:06 
So wait, bronze tiles are early-game sterile tiles but have the same cleanliness and lack the beauty debuff?
Anker 15 aug @ 16:30 
Unfortunately, there are a small pool of quest options where you can gain Favor, but senators offer every single quest type in the game. The more content that adds quests you have, like medeval's ambush camps, the more diluted their quest pool gets, and the less likely you are to recieve a quest that can offer Favor.
Anker 15 aug @ 15:58 
And finally, I have deduced that it's not a numbers issue: The option to spawn a quest won't appear if you don't have at least one pawn at home. Any number can be out on caravan otherwise.