Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem










Everything that is on artificial objects at anchor flies into the textures. (example. on a bridge, on stones in the form of a springboard, etc. it is impossible to anchor, but if we try to anchor, we will instantly fall through the textures of this object, yes, we will anchor, but in the texture of the object on which we anchored.
Example 2 (quests on the bridge, those who should be on the bridge, they are in the textures of the bridge. And these are our first cool guns.)
Even after deleting the mod and loading the save, the monster was saved in the textures of the bridge, we had to start the game again.
Since many of my mods are using a shared backend, it is highly advised you update all my mods you have active by un-subbing and re-subbing to them while the TerraTech is not running. If any of them are out of date, it may cause the mod to crash.
The R&D Test Chamber DLC is not required by this mod, but I use it to load into the game faster to test things because it takes less time to load into R&D than other modes due to the lack of scenery in the starting area.