Stellaris
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No More Exclaves
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6.845 MB
2022. jan. 26., 13:23
máj. 5., 16:18
38 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
No More Exclaves

5 MrFunEGUY készítette gyűjteményben
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 elem
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 elem
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 elem
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 elem
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 elem
Leírás
I was tired of seeing single, isolated systems that weren't attached to any part of their home nation. Pre jump drives, this is an untenable situation. How can the starbase get supplies if all connecting hyperlanes are controlled by someone who doesn't let you use them? They would effectively be sieging the system, and eventually your people would die. Then, the person who controlled the neighboring systems can just take the system, claiming that you have no claim to it as you have no people there.

So now, exclaves will last for, at most, 15 years (excluding when at war).





Notes:

- An exclave is defined as any system that is not in a sector and that cannot access any sector capitals.

- If you have a planet in an exclave, it will not be lost. Regardless, just make it a sector like you should anyway.

- Exclaves will be lost within 1-15 years of being isolated.

- Exclaves will not be lost during war. This is to avoid losing systems that are only being blocked from accessing a sector capital due to occupation.

- Exclave status will not be checked for the first 7 years after an outpost is built. This is to give you time to colonize a planet and create a sector.

- Why 15 years? First, it feels more organic this way, as opposed to having them all disappear at the same time. Second, I think starbases would have enough provisions to last a few years. Maybe not 15, but I don't think it's unreasonable. Third, I don't think the event really needs to be run more often than that. This should sufficiently clean up the map over time.





Localisations:

- Japanese Translation, by Dryus. Thank you! This mod should complement his mod, Enclave Adjustment, quite well.

- German translation by Lucanoria. Thank you!





Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork

===

[ko-fi.com]

[www.patreon.com]

===

Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Népszerű témák Összes megnézése (1)
0
2024. máj. 9., 3:10
l_russian
tzverg
118 megjegyzés
MrFunEGUY  [készítő] jún. 22., 16:34 
If it can access a sector capital, it won't disappear. So open borders will not remove exclaves, yes
pro man jún. 21., 20:22 
if the empire that creates ur exclave opens its border to you does it still die?
MrFunEGUY  [készítő] jún. 18., 11:23 
It should
Salv jún. 18., 3:55 
Does this work in 3.14?
MrFunEGUY  [készítő] ápr. 18., 22:10 
@Wisp - Yeah, shouldn't be a problem with that.
Wisp ápr. 17., 8:20 
a month late but can this be removed mid-game or nah?
MrFunEGUY  [készítő] márc. 19., 20:18 
@GEO - Yeah, that's outside the scope of this mod but my Civil Wars mod does basically that for exclaved sectors. That aside, in this mod exclaved planets don't go away.
GE0 márc. 19., 18:00 
I just read a little bit on your Civil War mod, not sure if that addresses the thing I was thinking of but I'll give it a try just for that reason :steamthumbsup:
GE0 márc. 19., 11:57 
Out of curiosity, would it be possible to make a version where, if there's enough resources for sustainability, to potentially just go independent instead of collapsing? Not familiar with Stellaris modding so no idea how hard it would be to code something like that.
DominateEye 2024. nov. 28., 5:54 
Fair enough. Thanks!