Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The value you can set the hammer strikes to isn't limited by code I should note, as in if you'd like to, you can set it so that 1,000 or 10,000 or however many strikes you'd like will remove a structure, basically too many to be ever realistically practical! You can accomplish this by setting the Fortify_Building value in your modoverrides.lua to a very low value, for 10,000 it would be 0.0001 for instance.
(
name = "Beefalo_Protect",
label = "Structure Protection",
)